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The Raven Heralds appear from nowhere, leaving piles of corpses in their wake.

Raven Heralds (Dark Riders) are a Dark Elves Regiment of Renown missile cavalry unit introduced in Total War: Warhammer II with The Queen & The Crone.

Recruitment[]

  • Recruited with: Regiments of Renown Recruitment panel

Description[]

In the grim days when armies of Daemons besieged Ulthuan, keen-eyed messengers from Nagarythe kept guard for any signs of a daemonic intrusion. These Dark Riders wore cloaks of black feathers, invoking the raven-headed god Nethu to keep them hidden from the eyes of the enemy. During the civil war, the Dark Riders earned a more sinister reputation. They travelled ahead of Nagarythe's hosts, sowing terror and confusion wherever they rode, burning villages and driving their people into the wilds. In battle, Dark Riders take delight in skirting the enemy flanks to attack war machines and cut lines of supply. They revel in the prospect of running down terror-stricken victims, dragging out every moment of wild panic as long as possible before delivering the final heart-seeking strike.

Attributes[]

  • Flying Missile Cavalry
  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Unit Abilities[]

Passive Abilities[]

Difference from Dark Riders (Repeater Crossbows)[]

  • New Attribute: Can Fly
  • Missile Strength: 20 → 49
    • Base Missile Damage: 3 → 6
    • Armour-Piercing Missile Damage: 11 → 22
  • Reload Skill: 14s → 11.5s
  • Speed: 92 → 105
  • Overall Melee Attack increased by +1
  • Unit size reduced:
    • Small: 15 → 6
    • Medium: 30 → 12
    • Large: 45 → 18
    • Ultra: 60 → 24
  • Health reduced:
    • Small: 1335 → 1068
    • Medium: 2670 → 2136
    • Large: 4005 → 3204
    • Ultra: 5340 → 4272
  • Hide (forest) removed
  • Cost (SP & MP): 650 → 950
  • Upkeep: 163 → 225

Strategy[]

The notable upgrade between this version and the standard one is that the riders are now flying. This enables a greater degree of mobility, but does limit the damage output as there are fewer models. When set against enemy lords on large mounts or large monsters in general, they can produce significant damage.

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