Hide (forest): This unit can hide in forests until enemy units get too close.
Red Crested Skinks are a Lizardmen melee infantry unit in Total War: Warhammer II. These Skinks are differentiated by their impressive red crests, but are also faster, stronger and even cleverer than their lesser cousins.
Within Lizardmen society, the quick-witted, swift-moving Skinks are the administrators and craftsmen - the workers, you might say. As is common among the Slann, certian spawnings are - for reasons unclear - faster, stronger, sharper and brighter than their peers. Such is the case of the Red Crested Skinks, who first emerged at the temple-city of Chaqua before it was attacked and overrun by a particularly vicious horde of plague-bearing skaven, and it was the Red Crested Skinks who subsequently heeded Tehenhauin's call and flocked to the Prophet's banner in service of the coming Serpent-God, Sotek. As the survivors of the slaughter and the plague that followed it fanned out across Lustria, they brought word of the Prophecy of Sotek to all Lizardmen, urging them on to total war against Skavenkind and proclaiming that the sacrifice of any rat spawn would invoke the Serpent-God and hasten his blessed arrival.
↑Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
↑Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.
↑Frenzy: Units with frenzy cause more damage while their leadership is high.
↑Poison Attacks: The poisonous attacks of this unit weaken the target's speed, damage, and vigour. Applies the Poison! debuff.
Red Crested Skinks are a cheap damage dealing units that provide armor piercing outside of monsters and Temple Guard to a Lizardmen frontline. They can do good damage against most enemies, but expect them to take a lot of punishment in return. Their low armor and low melee defence means their enemies will hit back most of the time. Their redeeming factor is that they inflict Poison, which reduces their enemies combat effectiveness. In multiplayer, it is a decent idea to spread two or three of these units among your Saurus. That way they are more likely to poison multiple units and give your Saurus an easier fight.
In Campaign, they can be a good unit during challenge runs. With their high AP and decent speed, they go great with a life Slann using Flesh to Stone to shore up their own protection.