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Wh main unit passive regeneration.png
Weak and disposable, can help in a pinch. Low costs and recharge.
TypeIcon spell augment.pngAugment
  • Restores 4 Hit Points per second
  • +25% Weakness to Fire Damage

Regeneration is a common passive unit ability which restores a moderate amount of uncapped hit points over time in exchange for a moderate weakness to fire damage. It is the classic Total War: Warhammer in-game regeneration effect.

In-game description[edit | edit source]

There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.

Effects[edit | edit source]

Type Regeneration
Duration Constant
Target Self
  • Restores 4 Hit Points per second
  • +25% Weakness to Fire Damage

Units[edit | edit source]

A selection of units with regeneration are listed below.

Warriors of Chaos[edit | edit source]

Vampire Counts[edit | edit source]

Beastmen[edit | edit source]

Greenskins[edit | edit source]

Tomb Kings[edit | edit source]

Norsca[edit | edit source]

Dark Elves[edit | edit source]

Skaven[edit | edit source]

Vampire Coast[edit | edit source]

Items[edit | edit source]

Trivia[edit | edit source]

None of the "Good" factions have any regenerating units, mostly because they have access to reliable healing magic whereas, "Evil" factions do not.