River Qurveza is a Jungle province introduced in Total War: Warhammer II, available in both Eye of the Vortex and Immortal Empires.
Background[]
The River Qurveza is one of the great waterways of the continent of Lustria. Although not as large as the Amaxon, it is wider and longer than any river in The Old World, and runs from the Spine of Sotek mountains for miles to The Great Ocean, where it empties out near the Volcanic Islands, here forming a natural boundary between the Vampire Coast and the jungles of the Lizardmen. Along the way it passes through many of the Lizardmen's temple-cities in the heart of their territory, including Xhotl, Axlotl, and Itza.
Itza, or the First City, is the greatest of the surviving temple-cities and is home to the most powerful and ancient practitioners of magic to be found anywhere in the Known World. Foremost amongst them is the venerable Slann relic priest, Lord Kroak, whose indomitable spirit has guarded Itza against the return of Chaos since the Great Catastrophe. Although it has been hard-pressed on several occasions, never once has it yielded to an attacker.
Itza is a sprawling city with dozens of distinct districts, each overcrowded and bustling with Skinks who move at a frenetic pace. The skies above are filled with Terradon, each carrying messages or perhaps a dignitary from some far off temple-city. Here are housed the greatest armies of the Lizardmen and also their greatest treasures. Buried in the labyrinth beneath the city’s wide streets are vaults that hold many of the Old Ones’ creations. There are devices of such potential devastation that not even the Slann mage-priests dare dwell upon their nature for long. More Slann live in Itza than anywhere else and their power makes the air seethe, or fall serene with their contemplations.
The concentration of the most venerable of Mage-Priests in one location at times causes the very air to seethe with magical power, arcane energies arcing from the pyramids' summits, while at other times a feeling of serene contemplation overcomes all who visit it. All around the high temple pyramids gather flocks of Terradons, each carrying a skink dignitary from a far distant city. The wide avenues are crowded with scribes and artisans, going about the business that is vital to the running of such an important place. And watching over it all are the warriors of the Host of Ina. The temple-city's armies are second to none, for they guard the First City, the sacred ground upon which the Old Ones themselves once walked, and beneath which in buried vaults are housed the most powerful of the Old Ones' creations, devices so potentially devastating that not even the slann mage-priests dwell upon their nature long.
Settlements[]
Eye of the Vortex[]
Settlement | Type | Port | Climate | Starting faction | Resources | Special buildings |
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Axlotl | Province capital | No | ![]() |
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Mouth of Qurveza | Minor | Yes | ![]() |
Immortal Empires[]
Settlement | Type | Port | Climate | Starting faction | Resources | Special buildings |
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Itza | Province capital | No | ![]() |
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Quetza | Minor | No | ![]() |
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Xhotl | Minor | No |
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