Rodent Lures is a
Ogre Kingdoms defence building introduced in Total War: Warhammer III with Ogre Kingdoms (DLC). This building cannot be constructed because Ogre settlements are capped at tier 3.
The secret to drawing the vermin out is finding the right lure to entice them.
Effects[]
Chance of a plague spreading: -50%
Plague duration: -1 turns
Hidden armies will be visible (armies in region)
Plague immunity duration: 3 turns
Corruption in adjacent provinces: -2
Corruption: -5
Discoverability of Chaos Cults, Skaven Under-Cities & Trickster Cults: +40
Building Chain[]
Ogre Kingdoms buildings
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Regular buildings
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Settlement
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Port
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Basic Military
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Defence
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Infrastructure
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Goldtooth only buildings
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Ogre Camp buildings
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Camp
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Basic Military
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Advanced Military
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Defence
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Infrastructure
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Minor Settlement only buildings
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Settlement
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Defence
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Resource buildings
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Gold
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Gold Mining Pit · Gold Mine · Mint
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Pastures
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Pottery
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Clay Pit · Potter's Tent · Mountain Kilns
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Iron
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Furs
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Skinner's Tent · Skinner's Hut · Tanner's Place
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Wine
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Orchards · Vineyard · Vintner
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Timber
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Woodman's Hut · Timber Mill · Lumberyard
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Exotic Animals
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Gemstones
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Gem Mineshaft · Gem Mine · Big Gem Mine
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Dyes
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Cinnabar Mining Pit · Cinnabar Mine · Dyemaker
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Salt
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Salt Flats · Salt Pans · Salt Distillery
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Marble
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Quarry · Granite Werks · Marble Werks
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Spices
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Spice Market · Spice Trading Post · Eastern Bazaar
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Medicinal Plants
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Herb Patch · Herb Garden · Herb Tent
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Carved Obsidian
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Tusks
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Animal Store · Tusk Market · Tusk Compound
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Landmark buildings
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Unique Ogre Kingdoms only landmark buildings
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Unique settlement chains in The Old World
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Unique settlement chains in Ulthuan
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Unique settlement chains in the Far East
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