Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Rotting Leviathan
Wh2 dlc11 cst rotting leviathan.png
FactionVampire Coast
Unit size1
Icon treasury.png Cost (MP): 2000 (2000)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 500
Icon stat health.png Health: 7421
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 50
Icon stat attack.png Melee Attack: 52
Icon stat defence.png Melee Defence: 42
Icon stat charge bonus.png Charge Bonus: 24
Icon stat damage.png Weapon Damage: 100
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Icon stat speed.png Melee Interval: 3.2 s
Icon stat range.png Range: 3
Icon stat ranged damage.png Missile Damage: 4
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 13
Icon stat ammo.png Reload Time: 13
Icon stat ammo.png Ammunition: 200
Icon stat range.png Range: 145
Icon stat armour.png
  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Rotting Leviathan is a Vampire Coast monstrous unit in Total War: Warhammer II. A gargantuan, annihilative force of nature, unnaturally brought back from death to wreak yet more death.


A living Leviathan is truly a sight to behold. With the appearance of an immense crab typically measuring at least thirty feet across, its seaweed-strewn carapace is said to be as strong as steel. With beady eyes searching upon stunted stalks, it hunts for prey to grab with its claws and shove into its gaping maw. Although there was once a cult dedicated to worshipping them, Leviathans are thought not to be creatures of Chaos, just naturally destructive ones. Scholars believe that the few which exist live on the deepest sea floors, only ever rising to the surface to wreak havoc on passing galleons. In any case, it is notoriously difficult to control a living Leviathan – only once felled and killed can a Necromancer hope to bring one under their command with the appropriate incantations, a feat only achievable by the most learned magic-users.


  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Defender: This elite unit excels at pinning the enemy down in melee, buying time for the rest of your army to get into position.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.


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The rotting leviathan lives up to its name as a leviathan, this creature is an absolute tank. It has ridiculously high armour, good melee defence for a single entity, good melee attack, and a bonus vs. infantry. This helps make it a survivable monster that can perform well in sustained combat with infantry. On top of that, it can be healed with the Lore of Vampires. The leviathan works well as a bullet sponge or attention grabber for the enemy that allows other units like Vampire Coast missiles/artillery to win the battle. Beware of high AP damage missile/artillery fire that can burst down its HP through focused fire.