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Total War: Warhammer Wiki
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{{Infobox unit tw1 |image =dwf_runesmith_campaign_01_0.png |icon =icon_hero.png |race =Dwarfs |faction = |type =Hero |unit size =1 |general = |main = |melee = |ranged = |armor = |shield = |attributes = |id =wh_main_dwf_cha_rune_smith_0 }} {{Quote|Forged Runes give the Runesmiths power to enhance allied weapons and armour, and nullify enemy magic to harmless lights.}} '''{{PAGENAME}}''' is a {{Dwarfs race}} [[Hero]] unit introduced in ''[[Total War: Warhammer]]''. == Recruitment == *[[File:construction.png]] Unlocked with: [[Armoury (Dwarfs)|Armoury]], [[Oathgold Mine]] or [[Ironbrow's Weapons Shops]] == Description == Runesmiths work spells with their hammercraft, binding the Winds of Magic into mighty runes of power. They are a suspicious lot and jealously protect the secrets kept in their anvils and hammers, guarding the knowledge that allows them to make magic items - weapon, armour, rings and talismans - of greater potency than items wrought by any other mortal race. In battle, Runesmiths aid their side by dampening enemy magic - earthing spells harmlessly before they can wreak havoc amongst the Dwarfs. They do this in the same manner as they capture the Winds of Magic to forge magic items, and they often bring along rune-covered talismans to aid in this endeavour. Many Runesmiths bear weapons and armour of their own crafting, and they are eager to show their comrades exactly how effective they can be. Whether by some gift of Grungni, or perhaps as a side effect of centuries of beating white-hot metal, when a Runesmith feels the rage of battle, his weapons, and those of friendly foes around him, begin to glow and radiate heat as if remembering the forgefires from which they were created. This aura of power has proven effective in helping blades penetrate the armoured or toughened hides of any foe. == Attributes == {{wh_main_dwf_cha_rune_smith_0 bulletpoints}} == Spells == *[[File:icon_wh_main_lore_rune.png|40px]][[Runic Magic]] == Hero Actions == === Embed Hero === *[[File:item_ability.png]] Scouting *[[File:armour.png]] Harden Armour *[[File:armour_piercing.png]] Sharpen Weapons === Constant Local Effect === *[[File:corruption.png]] Cleanse Corruption === Target === *'''Settlement''' *[[File:siege_attack.png]] Damage Walls *'''Hero''' *[[File:wound_time.png]] Wound *'''Army''' *[[File:replenishment.png]] Hinder Replenishment == Unit Abilities == === Passive Abilities === *[[File:wh_main_hero_passive_forgefire.png]] [[Forgefire]] *[[File:wh_dlc06_rune_passive_rune_of_hearth_and_home.png]] [[Rune of Hearth & Home]] *[[File:wh3_main_unit_passive_single_entity.png]] [[Wounds]] === Item Abilities (Multiplayer) === *[[File:wh_main_rune_passive_master_rune_of_groth_one_eye.png]] [[Master Rune of Groth One-Eye (ability)|Master Rune of Groth One-Eye]] *[[File:wh_main_weapon_abilities_the_hammer_of_karak_drazh.png|38px]] [[The Hammer of Karak Drazh (ability)|The Hammer of Karak Drazh]] == Talent Tree == *[https://totalwarhammerplanner.com/planner/vanilla3/dwf_dwarfs/all_runesmith Skill Tree on TotalWarhammerPlanner] == Strategy == Runesmiths are like the wizards of the Dawi. They serve to provide utility to a Dwarf army similar to how a Wizard would in another army. They are slightly less essential than a wizard, as the Dawi have an innate magic resistance and can be tough enough to outlast an enemy's augments/hexes. That being said, it is impossible to go wrong with a Runesmith in an army. They provide a variety of augments and hexes that help shore up the Dawi's strengths (Rune of Negation/Rune of Oath and Steel) and reduce their weaknesses (Rune of Wrath and Ruin/Forgefire). == Gallery == <gallery> dwf_runesmith_campaign_02_0.png dwf_runesmith_campaign_03_0.png dwf_runesmith_campaign_04_0.png dwf_runesmith_campaign_05_0.png </gallery> {{Navbox Dwarfs units}} [[Category:Dwarfs runecasters]] [[Category:Total War: Warhammer heroes]]
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