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Total War: Warhammer Wiki
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The Realm of Chaos
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The Empire
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Bretonnia
Norsca
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Dark Elves
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Skaven
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Runic Magic
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Runic Magic
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== Overview == In many ways, Runic Magic functions identically to a lore of magic [[spells]] (eg: the [[Lore of Fire]]): *In [[campaign]], they are gained by [[experience and rank|ranking up]] a character and selecting them in the character's skill tree. *In battle they can be used by clicking in the bottom right when selecting the character. *The abilities can provide buffs, debuffs or do damage in an area. However, there are also some significant differences: *Runic Magic does not use the [[Winds of Magic]] meaning there is no power bar, no recharge rate etc. Also, they are not affected by local winds of magic in the campaign. *This means that unlike regular spell lores, Runelords and Runesmiths do not drain a collective winds of magic pool. *Instead, each Runic Magic ability has a long cooldown, after casting it. *Furthermore, after casting any Runic Magic ability, there is also a shorter global cooldown before you can cast another ability. *Overall, most Runic Magic abilities are less powerful than spells, and there is a notable lack of damage compared to spells. Miscasting: *There is no chance to miscast with normal Runic Magic abilities, unlike spells which always carry a small chance to miscast. *However, each ability can also be overcast (called "Master Rune") which does carry a chance to miscast.
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