Total War: WARHAMMER Wiki

These enormous, revered lizards are almost silent despite their size – causing great surprise among the foe, briefly, before they are ripped to shreds.

Sacred Kroxigor are a Lizardmen monstrous infantry unit introduced in Total War: Warhammer II with The Hunter and the Beast.

Recruitment[]

Description[]

Kroxigor form one of the core species of the Lizardmen race, created by the Old Ones to be strong, obedient construction workers, labourers and powerful warriors. In all practicality, they are essentially a larger and far more powerful relative of the Saurus. Hulking creatures, their bodies consist of slabs of rock-hard muscle and their massive jaws bristle with razor-sharp teeth. They move in silence, save for the heavy thumping tread of their feet. When enraged, they unleash their only form of speech — a blood-curdling roar that reverberates across the jungle.

Attributes[]

  • Monstrous Infantry
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Predatory Senses: These units are natural hunters that can sense prey hiding nearby.
  • Primal Instincts: When under pressure, the primal instincts of these natural predators take over, improving their combat potential.

Unit Abilities[]

Passive Abilities[]

Strategy[]

Where the standard Kroxigors are anti-infantry units, the Sacred Kroxigors are much more generalists. They have high armour-piercing values, but no bonus vs large or infantry. This makes them good against anything armoured really, being able to wade through lines of infantry, tackle a large armoured monster, or fight off some heavy cavalry. They also have magic attacks which is helpful against anything with Physical resistance.