Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Hide (forest): This unit can hide in forests until enemy units get too close.
Salamander Hunting Pack is a Lizardmen monstrous infantry unit in Total War: Warhammer II. Almost too much lizard for their skink handlers to handle, there's almost no holding these natural predators back!
Salamanders are giant, predatory reptiles that stalk the swamplands and estuaries of the Lustrian jungles. Propelled by four thickly-muscled legs and a powerful tail, they are fast moving creatures whether on land or in water. Once within range of their prey, they launch a burst of highly-corrosive liquid from their gullets, a substance so volatile that it bursts into flames upon contact with the air! The burning pitch-like substance sticks to victims, burning them alive and beginning the digestive process. The creatures' neck-frills and back sails provide a cooling mechanism, ensuring the cold-blooded creatures do not expire in the heat generated from their own bodies.
↑Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
↑Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.
↓Primal Instincts: When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
A mid-tier ranged option that deals explosive fire damage, which is useful against high-entity count, ethereal, and regenerating units. They also perform decently against armored infantry, but not armored large units.
Like most Lizardmen ranged units, they are set back by their short range and low-firing arc. Friendly fire from the explosions is also something to be considered. They perform better than most ranged units in melee, but their low health and entity-count still makes such engagements unfavorable.