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'''Salvage Supplies''' is an exclusive [[Dilemmas|dilemma]] [[File:Event Commander Activity Neutral.png|link=http://totalwarwarhammer.fandom.com/wiki/File:Event%20Commander%20Activity%20Neutral.png|frameless|24x24px]] for the [[Vampire Coast]] [[File:Vampire Coast.png|24x24px|link=http://totalwarwarhammer.fandom.com/wiki/File:Vampire_Coast.png]] racial factions introduced in the ''Total War: Warhammer II'' [[Curse of the Vampire Coast]] DLC .
 
'''Salvage Supplies''' is an exclusive [[Dilemmas|dilemma]] [[File:Event Commander Activity Neutral.png|link=http://totalwarwarhammer.fandom.com/wiki/File:Event%20Commander%20Activity%20Neutral.png|frameless|24x24px]] for the [[Vampire Coast]] [[File:Vampire Coast.png|24x24px|link=http://totalwarwarhammer.fandom.com/wiki/File:Vampire_Coast.png]] racial factions introduced in the ''Total War: Warhammer II'' [[Curse of the Vampire Coast]] DLC .
   
This ''lesser than two evils principle'' [[File:Unit effect negative.png|frameless|link=http://totalwarwarhammer.fandom.com/wiki/File:Unit_effect_negative.png]] forces the player to chose temporary[[File:Campaign turns.png|link=https://totalwarwarhammer.fandom.com/wiki/File:Campaign%20turns.png|frameless|30x30px]]factionwide penalties for all [[Units|infantry units]], either a moderate armour [[File:Armour.png|frameless]] debuff or a moderate weapon strength [[File:Weapon damage.png|frameless]] debuff. Regardless of the option chosen, the play will also have to pay a small amount of [[money]] [[File:Icon treasury.png|frameless|24x24px]].
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This ''lesser of two evils principle'' [[File:Unit effect negative.png|frameless|link=http://totalwarwarhammer.fandom.com/wiki/File:Unit_effect_negative.png]] forces the player to chose temporary[[File:Campaign turns.png|link=https://totalwarwarhammer.fandom.com/wiki/File:Campaign%20turns.png|frameless|30x30px]]factionwide penalties for all [[Units|infantry units]], either a moderate [[Armour (character stat)|armour]] [[File:Armour.png|frameless]] debuff or a moderate [[weapon strength]] [[File:Weapon damage.png|frameless]] debuff. Regardless of the option chosen, the play will also have to pay a small amount of [[money]] [[File:Icon treasury.png|frameless|24x24px]].
   
 
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Revision as of 16:38, 22 April 2021

Army morale down cst

Background image for the Salvage Supplies dilemma.

Salvage Supplies is an exclusive dilemma Event Commander Activity Neutral for the Vampire Coast Vampire Coast racial factions introduced in the Total War: Warhammer II Curse of the Vampire Coast DLC .

This lesser of two evils principle Unit effect negative forces the player to chose temporaryCampaign turnsfactionwide penalties for all infantry units, either a moderate armour Armour debuff or a moderate weapon strength Weapon damage debuff. Regardless of the option chosen, the play will also have to pay a small amount of money Icon treasury.


In-game description

Our cargo hold has sprung a leak! Some of the booty has already been damaged an' our weapons an' armour are now at risk too! There is only so much space above deck, 'owever, so which supplies should we try to save whilst the ship is bein' repaired?

Requirements

Trigger timing

  • As soon as all requirements are met there is a random chance the dilemma will trigger immediately.

Options

Option 1: Salvage the Weapons

  • Damaged Armour Armour
    • Turns remainingCampaign turns: 3
    • Armour Armour: -10 for all infantry units (all armies)

We had to sacrifice our troops' armour; it will take us some time to 'acquire' new equipment.

Treasury Icon treasury: -1000

We can't fight on without our weapons, so they must be protected from water damage where at all possible. Let's get' em all up from the cargo hold at once, shall we?

Option 2: Salvage the Armour

  • Rusted Weapons Weapon damage
    • Turns remainingCampaign turns: 3
    • Weapon strength Weapon damage: -20% for all infantry units (all armies)

We had to sacrifice our troops' weapons; it will take us some time to 'acquire' new equipment.

  • Treasury Icon treasury: -1000

    We must protect ourselves first an' foremost, as a rusty sword will still end a man if wielded with purpose. I say we move the armour to the upper deck before it's too late!