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Saphery is a temperate island province in Total War: Warhammer II.

Background[]

Saphery is one of the ten High Elven kingdoms of Ulthuan. Located on the eastern side of the Sea of Dreams, Saphery is an enchanted land, with skies that shine with all the colours of the rainbow, hills that move by night and warm rivers that glow with gentle light. Magic courses through the blood of Sapherian Elves, and all of the realm's princes are also mages of awesome power. They are reclusive and idiosyncratic, dwelling in exquisite mansions far from other outposts of civilisation. Each noble's home has its own character that reflects the interests and magical research of its patron.

But not all the inhabitants of this realm are solitary. Some are great warriors and statesmen. These mages of Saphery and their personal guards are often summoned by the Phoenix King to aid him in his wars. Many are dispatched on missions by the lord of the Phoenix Throne and can be found leading arrues in strange and out of the way pans of the world.

The heart of Saphery is the Tower of Hoeth, the Elven god of wisdom. Visible tens of miles away, this is the greatest repository of magical knowledge in the world, complied down the centuries by High Elf Mages and scholars who dedicated their lives to the accumulation of magical lore. It is a bone white structure almost half a mile high, a feat of engineering made possible only by magic. Its approaches are guarded by rings of illusion, and mazes of spells ensure that only those selected by the Loremasters of Hoeth ever find the true path. Those who seek wisdom here will find it. Those who seek power for power's sake are never seen again.

Saphery is a sparsely populated land. The nobility study the arts of magic and many choose to fight in battle as wizards. From all over Ulthuan determined young Elves also come to Saphery in the hope of being accepted in the Order of Swordmasters. These elite warriors are trained by the Loremasters in the most ancient and arcane of martial arts. Their distinctive weapon is the double-handed broadsword, a massive weapon they wield as easily as an ordinary Elf might brandish a knife or dagger.

Settlements[]

Eye of the Vortex[]

Settlement Type Port Climate Starting faction Resources Special buildings
White Tower of Hoeth Province capital No Temperate Island Saphery Occupied Library of Hoeth, Occupied White Tower of Hoeth, Sacked Library of Hoeth, Despoiled White Tower of Hoeth, Dark Library of Hoeth, Sorcerous White Tower of Hoeth, Library of Hoeth, White Tower of Hoeth
Port Elistor Minor Yes
Shadow Peak Minor No Gemstones
Tor Finu Minor No Iron

Mortal Empires[]

Settlement Type Port Climate Starting faction Resources Special buildings
White Tower of Hoeth Province capital No Temperate Island Saphery Occupied Library of Hoeth, Occupied White Tower of Hoeth, Sacked Library of Hoeth, Despoiled White Tower of Hoeth, Dark Library of Hoeth, Sorcerous White Tower of Hoeth, Library of Hoeth, White Tower of Hoeth
Port Elistor Minor Yes
Tor Finu Minor No Iron

Immortal Empires[]

Settlement Type Port Climate Starting faction Resources Special buildings
White Tower of Hoeth Province capital No Temperate Island Saphery Occupied Library of Hoeth, Occupied White Tower of Hoeth, Sacked Library of Hoeth, Despoiled White Tower of Hoeth, Dark Library of Hoeth, Sorcerous White Tower of Hoeth, Library of Hoeth, White Tower of Hoeth
Port Elistor Minor Yes
Tor Finu Minor No Iron