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Venerated Lizardmen leaders, they exact brutal vengeance upon enemies and trespassers alike.

Saurus Old-Blood is a Lizardmen Lizardmen Lord unit introduced in Total War: Warhammer II.

Recruitment[ | ]

  • Lizardmen Lizardmen
    • Selecting any Settlement and recruiting them in the Lord Recruit tab
  • Spirit of the Jungle Spirit of the Jungle
    • Selecting any Army and recruiting them in the Lord Recruit tab as part of the Horde Building Panel

Description[ | ]

The most powerful of their kind, Saurus leaders are more than eight feet of savage reptilian muscle. The highest rank given is the title Oldblood, while those beneath them are known as Scar-Veterans. They are perfectly designed killing machines, their martial prowess further enhanced by battle experience. To their foes, be they ancient nemeses or simply those who trespass upon the sovereign territory of their masters, the Saurus are nothing less than the vengeance of the Old Ones made manifest. Some Saurus leaders are marked for greatness, bearing a different pattern or crest to the rest of their brethren. Those with pale or albino skin tones are always revered - for they are the favoured of the Old Ones and destined to become mighty heroes. Yet a Saurus need not be different from his comrades to gain veteran status; he need only survive.

Attributes[ | ]

  • Wh2 main lzd infantry mace Mace Infantry
  • Armoured & Shielded: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage. Modifier icon shieldShields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Predatory Senses: These units are natural hunters that can sense prey hiding nearby.

Unit Abilities[ | ]

Active Abilities[ | ]

Campaign only[ | ]

Passive Abilities[ | ]

Item Abilities (Multiplayer)[ | ]

Mounts[ | ]

Talent Tree[ | ]

Strategy[ | ]

Old-Bloods are your Melee-Lords. Mounted or not, they excel at cleaving through massed units of Infantry or singling out other Lords. Mounted on a Carnosaur they have a massive Bonus vs. Large which equips them perfectly to take down enemy monsters and mounted Lords and Heroes. They will be a prime target for enemy skirmishers though, so keeping them alive will be vital. It will be vital to keep the Old-Blood alive, so keep some healing spells or the revification crystal close might decide about a win or loss.

Notably among combat lords, the Saurus Old-Blood has significant armour-piercing even when on foot, allowing them to be a much more effective against certain targets.

Gallery[ | ]

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