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Saurus Scar-Veteran is a Lizardmen hero unit in Total War: Warhammer II. Armed with spears and carrying bronze shields, these veteran warriors are the best warriors the Al Saurim have to offer.

Description[]

Saurus Scar-Veterans, also known simply as Saurus Leaders, are the most powerful of their savage kind. More than simply eight feet of savage reptilian muscle, Scar-Veterans are perfectly designed killing machines, their martial prowess further enhanced by battle experience. To their foes, be they ancient nemesis or simply those who trespass upon the sovereign territory of their masters, the Saurus leaders are nothing less than the vengeance of the Old Ones made manifest. All Saurus Warriors are spawned with the knowledge of how to fight, and the longer each lives, the more battles he survives. The longer he survives, the more he understands the needs not just of a lone warrior, but also of an entire army. While a Scar-Veteran cannot explain the meaning of a refused flank, he will know how to launch such a manoeuvre. A Saurus Scar-Veteran could not express why he chose a defence in depth to defeat a foe, yet he will inexorably recognise when such situations are called for and react accordingly. With only a low, grumbling growl and a final bellow, a Scar-Veteran can set an entire Lizardmen battleline in order. Once combat begins, Scar-Veterans hurl themselves into the fray with merciless efficiency. Each stroke, bite or thrust dispatches a foe, often with the enemy literally torn limb from limb by the ferocity of the attack.

Attributes[]

  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Predatory Senses: These units are natural hunters that can sense prey hiding nearby.

Actions[]

  • Training

Constant Local Effect[]

  • Spread Public Order
  • Discover Under-Cities

Abilities[]

Items[]

Mounts[]

Strategy[]

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While the Saurus Scar Vet may seem like a generic melee hero, it has a lot of tricks up its scaly sleeve. The first is that is has a significant amount of armour-piercing allowing it to fight a number of units more effectively. It also has a bonus vs. large that enables it to specialize in taking down large targets. Finally, it has the option to take a Carnosaur mount. Whenever you can get a character (Lord or Hero) mounted on a Carnoasur you should do it. Not only is their leadership more reliable than the feral version, they are also scary melee combatants that can put up a strong fight against any other unit in the game. All of these help set the Scar vet aside from other melee heroes.

Gallery[]

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