Saurus Warriors (Shields) is a Lizardmen melee infantry unit in Total War: Warhammer II. Holding the line against the enemy charge, braced with shields and fierce with primordial determination.
When the Lizardmen march to battle, it is the Saurus who make up the hardened core of the fighting forces. This is no surprise, for the Saurus were created solely for the purpose of war and protection. The Old Ones cultivated this race of reptilian warriors, although whether they created them entirely, or raised them up from some primordial life form of the jungles, is not clear. What is assured, however, is their role and function. In the prehistory of the world, a time before the coming of Elves or Dwarfs, it was the Saurus who pacified the lands, fighting great battles and exterminating entire species in accordance with the Old Ones' plans. Although unable to master more complicated devices, Saurus use simple weapons to devastating effect - wielding obsidian-tipped spears and heavy clubs spiked with jagged stones. Using their great strength, Saurus can leave the roads and hack through the dense jungles of Lustria using brute force alone.
- ↑ Predatory Senses: These units are natural hunters that can sense prey hiding nearby.
- ↓ Primal Instincts: When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
- ↑ Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- They are the shielded variant of the Saurus Warriors, making them less susceptible to enemy missiles and more armored. They are the backbone of every Lizardmen army and provide a reliable force that can hold its own against most opponents. Saurus Warriors with Shields function similarly to Saurus Warriors, though their added protection allows them to take on opposing skirmishers and survive longer in melee.