Savage Orc Big 'Uns is a Greenskins melee infantry unit in Total War: Warhammer. Savage Orcs alone are a terrifying prospect to face. Add Big 'Uns to the mix and things get really nasty very quickly.
It isn't just their appearance that is wild, for Savage Orcs drum and chant themselves into a bloodthirsty rage before a battle. While other Greenskins might find their backward customs odd, all agree that Savage Orcs are ferocious fighters. Once engaged in combat, they beat foes enthusiastically with hefty clubs and stone axes, or stab at them with flint-tipped spears. Some Savage Orcs use bows, firing stone-tipped arrows to fell enemies from afar. They are also known to employ a Big Stabba, a two-Orc team carrying a long spear. This, traditionally, has been used for hunting since the lands were full of enormous reptilian beasts. Back then, Savage Orcs like to recall, "Orcs wuz Orcs and beasts wuz big!" Some tribes can boast of a mob of Savage Orc Big 'Uns, the fiercest fighters often marked with the most outlandish warpaint or bearing a larger number of shrunken heads, bangles or other fetishes.
- ▲ Bigger & 'Arder: The heaviest, strongest and meanest of Orcs, Big 'Uns are eager to prove it against enemies of all sizes.
- ▲ Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
- ▲ Warpaint: The colourful tattoos on their bare skin grant Savage Orcs 30% Physical Resistance, which reduces the damage from any non-magical attack.
Savage orc big 'uns are highly damage dealing units. They have high melee attack that is bolstered by Frenzy. They also have a small bonus vs. large which more helps them ward off large units than actually be a large unit hunter. They also have decent armour-piercing and can cut their way through armour if given time.
There weakness is in their poor defensive melee stats and lack of shielding. This is compensated for by their 25% physical resistance which can be circumvented by magic damage.