“ | A Savage Orc, atop his boar, delivers a powerful charge then remains a mighty, fearful presence at the heart of the battle. | „ |
Savage Orc Boar Boyz are a Greenskins melee cavalry unit introduced in Total War: Warhammer.
Recruitment[ | ]
Greenskins
Unlocked with: Savage Orc Camp (landmark)
The Bloody Handz
Unlocked with: Savage Orc Camp (military recruitment)
Description[ | ]
Although Savage Orc Boar Boyz wear no armour save an occasional hidebound shield, they are remarkably hard to bring down. These nearly-bare brutes can ride through clouds of arrows and emerge unscathed (although perhaps much angrier). Even in close combat, Savage Boar Boyz can withstand all but the most determined of blows. This is due to their sturdy hides, the thick-muscled, protective mounds of their smelly boar mounts, and their own mystical warpaint. While tough as old boots, Savage Orc Boar Boyz are better known for the prodigious damage they cause when they charge. They crash into enemy units with an unparalleled ferocity - boar tusks, crude axes, or flint-tipped spears that all jab, thrust and stab in a frenetic assault. In their recklessness some Savage Orcs even fight with a weapon in each hand, using their legs alone to clutch onto their mounts. These Savage Orcs are a whirling maelstrom of destruction, hacking and flailing with abandon - Savage Orc Big 'Uns on war boars are more fearsome still!
Attributes[ | ]
- ▲ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- ▲ Armour-Piercing: The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Warpaint: The colourful tattoos on their bare skin grant Savage Orcs
Physical Resistance, which reduces the damage from any non-magical attack.
Unit Abilities[ | ]
Passive Abilities[ | ]
Scrap Upgrades[ | ]
General Upgrades[ | ]
Upgrade | Effect | ![]() |
Technology Required |
---|---|---|---|
Blinkerz | ![]() |
30 | 🗙 |
Betta Blades | ![]() |
30 | ![]() Spoilz of War |
Ivory Armguards | ![]() ![]() |
45 | 🗙 |
Faction Upgrades[ | ]
Upgrade | Effect | ![]() |
Faction |
---|---|---|---|
Idol of Gork | ![]() |
50 | ![]() |
Strategy[ | ]
They do their best by charging into infantry, fight them for ten seconds then retreating to get the most out of their charge bonus. Their high speed also makes them great for hammer and Anvil tactics. They're large units so spearmen or the like can wipe them out. Be sure to keep an eye on them.