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For other uses, see Savage Orcs.

Savage Orcs is a special resource introduced in Total War: Warhammer unique to Greenskins. This resource allows Greenskins factions to construct special buildings which then allow Savage Orcs units to be recruited.

The exceptions to this are The Bloody Handz faction, who can recruit Savage Orcs anywhere. Following Update 6.0, they now get access to a unique building on settlements with the Savage Orcs resource.

Description[]

This area is sacred to the Savage Orcs; at some point the Greenskins' tribal migration will bring them to this area.

Resource Buildings[]

Greenskins[]

Name Tier Effects

The Bloody Handz[]

Name Tier Effects
  • Recruit rank: +2 for Savage Orc units (all armies in local province)
  • Diplomatic relations: +5 with Greenskins
  • Corruption: -3
  • Cooldown: -5% to Big Waaagh! spells (all characters factionwide)
  • Winds of Magic power reserve capacity: +5 (faction leader's army)
  • Provides garrison:

Resource Location[]

Badlands and Southlands[]

Province Settlement Climate Starting faction
Central Jungles Sun-Tree Glades Leaf-Cutterz Tribe
Southern Badlands Galbaraz Top Knotz
The Barrier Idols Agrul Migdhal Top Knotz
Gor Gazan Top Knotz
Western Badlands Ekrund Teef Snatchaz
Western Jungles Statues of The Gods Leaf-Cutterz Tribe

Dark Lands and Mountains of Mourn[]

Province Settlement Climate Starting faction
The Plain of Bones Ash Ridge Mountains Clan Helhein
The Bone Gulch Clan Helhein

Lustria[]

Province Settlement Climate Starting faction
Jungles of Pahualaxa Pahuax Blue Vipers