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Schemes is a unique
Tzeentch mechanic available only to
The Deceivers faction. Completing Schemes is the main objective of the campaign for the Deceivers.
Overview[ | ]
Schemes are quests that the Deceivers complete on the campaign map that award various bonuses to the faction. Schemes are organized into theatres, which are sections of the campaign map. Completing at least half of the Schemes in a theatre will unlock the Grand Scheme for that theatre, which is a quest battle.
Some schemes require you to sack a settlement. Attacking the settlement and establishing a Trickster Cult there is considered sacking it.
Realms of Chaos Schemes[ | ]
The main objective of the campaign for the Deceivers in Realms of Chaos is to complete the Ultimate Scheme quest battle, which is unlocked by completing at least three Grand Schemes.
Name | Objective | Reward |
---|---|---|
Chaos Wastes | ||
Infiltrate any settlement in the Chaos Wastes theatre with a Trickster Cult | The shroud will be lifted in the theatre, revealing all terrain and settlements | |
Dark Lands & Mountains of Mourn | ||
Infiltrate any settlement in the Dark Lands & Mountains of Mourn theatre with a Trickster Cult | The shroud will be lifted in the theatre, revealing all terrain and settlements | |
Grand Cathay | ||
Infiltrate any settlement in the Grand Cathay theatre with a Trickster Cult | The shroud will be lifted in the theatre, revealing all terrain and settlements | |
Norsca & Kislev | ||
Infiltrate any settlement in the Norsca & Kislev theatre with a Trickster Cult | The shroud will be lifted in the theatre, revealing all terrain and settlements | |
The Empire | ||
Imperial Subterfuge | Infiltrate any settlement in the Empire theatre with a Trickster Cult | The shroud will be lifted in the theatre, revealing all terrain and settlements |
Target Practice | Win 15 land battles in the Empire theatre. |
|
The Reikland Gambit | Sack Altdorf or construct a Ravaging Host (Tier 5 loot building) there. | Unlocks Regiment of Renown: Steam Tank |
The Sylvanian Rift | Raise Tzeentch Corruption to 75 in Castle Drakenhof and maintain it until the following turn. |
|
The 'Unstoppable Shield' | Win 12 battles against Dwarfs. | Impervious Skin |
Infestation in the Empire | Destroy The Fecundites | Arcane Healing: Casualty replenishment rate: +10% (all armies) |
Grand Scheme: The Empire | Complete at least half of the theatre's Schemes and then win the Grand Scheme battle. |
|
Immortal Empires Schemes[ | ]
The main objective of the campaign for the Deceivers in Immortal Empires is to complete the Ultimate Scheme quest battle, which is unlocked by completing at least five Grand Schemes.
Name | Type | Objective | Reward |
---|---|---|---|
Badlands & Southlands | |||
![]() Sins of the South |
Minor Scheme |
Infiltrate any settlement in the Badlands & Southlands theatre with a ![]() |
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![]() Your Boon is My Boon |
Minor Scheme |
Obtain the form Skarbrand the Exiled by defeating him in battle or allying with his faction. | ![]() |
![]() Brittle Bones |
Minor Scheme |
Win 12 battles against the following race: Tomb Kings | ![]() This a Trickster's Reward, so is permament and will stack effects. |
![]() Loot the Pyramids |
Minor Scheme |
Raze or sack the following number of settlements: 3 Out of these:
|
![]() This a Trickster's Reward, so is permament and will stack effects. |
![]() Daemonic Bedfellows |
Minor Scheme |
Forge a ![]() ![]() ![]() |
|
![]() Grand Scheme: Badlands & Southlands |
Grand Scheme |
Complete at least half of the theatre's Schemes and then win the Grand Scheme battle. |
|
Bretonnia & Athel Loren | |||
![]() Old World Blues |
Minor Scheme |
Infiltrate any settlement in the Bretonnia & Athel Loren theatre with a ![]() |
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![]() Cavalry Combat |
Minor Scheme |
Win 12 battles against the following race: Bretonnia | ![]() This a Trickster's Reward, so is permament and will stack effects. |
![]() The Beastmen Beacon |
Minor Scheme |
Raze or sack the following number of settlements: 5 Out of these:
|
|
![]() Hiking Through the Forest |
Minor Scheme |
Obtain the form of Orion by defeating him in battle or allying with his faction. |
|
![]() You Made This? I Made This |
Minor Scheme |
Raise ![]() |
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![]() Grand Scheme: Bretonnia & Athel Loren |
Grand Scheme |
Complete at least half of the theatre's Schemes and then win the Grand Scheme battle. |
|
Dark Lands & Mountains of Mourn | |||
![]() Cult of Smoke & Ash |
Minor Scheme |
Infiltrate any settlement in the Dark Lands & Mountains of Mourn theatre with a ![]() |
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![]() Casually Strolling into Zharr-Naggrund |
Minor Scheme |
Obtain the form of Astragoth Ironhand by defeating him in battle or allying with his faction. | ![]() |
![]() The Power of Flames |
Minor Scheme |
Eliminate a ![]() ![]() |
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![]() Chaotic Influences |
Minor Scheme |
Raise ![]() |
|
![]() Grimgor Ain't the Best |
Minor Scheme |
Eliminate a ![]() ![]() |
![]() This a Trickster's Reward, so is permament and will stack effects |
![]() Mercenary Subjugation |
Minor Scheme |
Win 12 battles against the following race: Ogre Kingdoms | ![]() This a Trickster's Reward, so is permament and will stack effects |
![]() Pigbarter |
Minor Scheme |
Construct a Chamber of Agony or Twisted Volary (i.e. Tier 3 Hidden Expansion building) in Pigbarter |
|
![]() Grand Scheme: The Dark Lands |
Grand Scheme |
Complete at least half of the theatre's Schemes and then win the Grand Scheme battle. |
|
Grand Cathay | |||
![]() Deceiving the Dragon |
Minor Scheme |
Infiltrate any settlement in the Grand Cathay theatre with a ![]() |
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![]() The Ivory Road Gift Store |
Minor Scheme |
Win 15 land battles in the Grand Cathay theatre. | |
![]() Plagiarised Papers |
Minor Scheme |
Obtain the form of Zhao Ming by defeating him in battle or allying with his faction. | ![]() |
![]() A Borrowed Blade |
Minor Scheme |
Obtain the form of Deathmaster Snikch by defeating him in battle or allying with his faction. | ![]() |
![]() Corrupting the Incorruptible |
Minor Scheme |
Raise ![]() |
|
![]() Naval Blockade |
Minor Scheme |
Raze or sack the following number of settlements: 7 Out of these:
|
|
![]() Nakai's Finale |
Minor Scheme |
Destroy the following faction(s): | ![]() This a Trickster's Reward, so is permament and will stack effects. |
![]() Grand Scheme: Grand Cathay |
Grand Scheme |
Complete at least half of the theatre's Schemes and then win the Grand Scheme battle. |
|
Lustria | |||
![]() Lustrian Cabal |
Minor Scheme |
Infiltrate any settlement in the Lustria theatre with a ![]() |
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![]() Shenanigans, Just Because |
Minor Scheme |
Obtain the form of Lord Mazdamundi by defeating him in battle or allying with his faction. | ![]() |
![]() The Greater Plan |
Minor Scheme |
Win 12 battles against the following race: Lizardmen |
|
![]() Temple of the Old Ones |
Minor Scheme |
Trigger a rebellion of Chaos Daemons in Itza by constructing a Reality Wound (parasitic Raise Army building) there. | ![]() This a Trickster's Reward, so is permament and will stack effects. |
![]() Plunder the Colonies |
Minor Scheme |
Sack or raze all the High Elf colonies in Lustria:
|
![]() This a Trickster's Reward, so is permament and will stack effects. |
![]() Grand Scheme: Lustria |
Grand Scheme |
Complete at least half of the theatre's Schemes and then win the Grand Scheme battle. |
|
Naggaroth | |||
![]() Chilling Conspiracy |
Minor Scheme |
Infiltrate any settlement in the Naggaroth theatre with a ![]() |
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![]() Erasing a Grudge |
Minor Scheme |
Eliminate a ![]() ![]() |
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![]() The Rather More Direct Gambit |
Minor Scheme |
Win 12 battles against the following race: Dark Elves | ![]() This a Trickster's Reward, so is permament and will stack effects |
![]() Vandals of the Witchwood |
Minor Scheme |
Sack The Witchwood or construct a Ravaging Host (Tier 5 Loot building) there. | |
![]() Cults, Cults Everywhere |
Minor Scheme |
Infiltrate all three settlements of Naggarond, Har Ganeth and Ancient City of Quintex with ![]() |
|
![]() Grand Scheme: Naggaroth |
Grand Scheme |
Complete at least half of the theatre's Schemes and then win the Grand Scheme battle. |
|
Norsca & Kislev | |||
![]() Northern Machinations |
Minor Scheme |
Infiltrate any settlement in the Norsca & Kislev theatre with a ![]() |
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![]() The Mutagenic Vault |
Minor Scheme |
Sack Hell Pit or construct a Ravaging Host (i.e. Tier 5 Loot building) there. |
|
![]() The Enemy Within |
Minor Scheme |
Infiltrate all three settlements of Kislev, Erengrad and Praag with ![]() |
|
![]() Ritual Combat |
Minor Scheme |
Win 12 battles against the following race: Norsca |
|
![]() Dedicate the Monolith to Tzeentch |
Minor Scheme |
Raise ![]() |
![]() This a Trickster's Reward, so is permament and will stack effects. |
![]() Grand Scheme: Norsca & Kislev |
Grand Scheme |
Complete at least half of the theatre's Schemes and then win the Grand Scheme battle. |
|
The Empire | |||
![]() Imperial Subterfuge |
Minor Scheme |
Infiltrate any settlement in the Empire theatre with a ![]() |
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![]() Target Practice |
Minor Scheme |
Win 15 land battles in the Empire theatre. |
|
![]() The Reikland Gambit |
Minor Scheme |
Sack Altdorf or construct a Ravaging Host (Tier 5 Loot building) there. | ![]() |
![]() The Sylvanian Rift |
Minor Scheme |
Raise ![]() |
|
![]() The 'Unstoppable Shield' |
Minor Scheme |
Win 12 battles against Dwarfs. | ![]() This a Trickster's Reward, so is permament and will stack effects. |
![]() Infestation in the Empire |
Minor Scheme |
Destroy the following faction: ![]() |
![]() This a Trickster's Reward, so is permament and will stack effects. |
![]() Grand Scheme: The Empire |
Grand Scheme |
Complete at least half of the theatre's Schemes and then win the Grand Scheme battle. |
|
Ulthuan | |||
![]() Playing on Pomposity |
Minor Scheme |
Infiltrate any settlement in the Ulthuan theatre with a ![]() |
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![]() The Radiant Daemon |
Minor Scheme |
Obtain the form of Alarielle the Radiant by defeating her in battle or allying with her faction. | ![]() |
![]() Assault on the Galleon's Graveyard |
Minor Scheme |
Sack The Galleon's Graveyard or construct a Ravaging Host (Tier 5 Loot building) there. | ![]() |
![]() Dedicate the Shrine of Khaine to Chaos |
Minor Scheme |
Trigger a rebellion of Chaos Daemons in Shrine of Khaine by constructing a Reality Wound (parasitic Raise Army building) there. |
|
![]() A Welcome Mat for Chaos |
Minor Scheme |
Raze or sack the following number of settlements: 4 Out of these:
|
|
![]() Grand Scheme: Ulthuan |
Grand Scheme |
Complete at least half of the theatre's Schemes and then win the Grand Scheme battle. |
|
Trickster's Reward[ | ]
Reward | Description | Effect | Scheme |
---|---|---|---|
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The Winds of Magic can be made to submit, once bent to a master's will. | ![]() |
Grand Scheme: Grand Cathay |
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Once pledged to Chaos, corruption can heal even the most grievous of wounds. | ![]() |
|
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The Changeling is an avid collector, finding ancient spell books and Grimoires of lost knowledge in every hidden corner of the world. | ![]() |
Grand Scheme: Ulthuan |
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The vampiric threat is but an illusion, the Changeling has nothing to fear from their hordes. | ![]() |
The Sylvanian Rift |
![]() |
The most powerful magic-wielders draw from a seemingly endless well of power, casting spells without pause. | ![]() |
|
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Bloodsucking friends make for the most interesting friends. | ![]() |
Grand Scheme: Bretonnia & Athel Loren |
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Those pledged to the Changeling's cause have been bequeathed with the finest weapons and armour. | Ritual Combat | |
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The Architect of Fate provides well for His armies; the warriors of change shall want for nothing. | ![]() |
Chaotic Influences |
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As a parasite leeches the life from its host, it might as well siphon the gold from their coffers too. | ![]() |
|
![]() |
The puny attacks of lesser beings cannot penetrate skin mutated by change. | ![]() |
The 'Unstoppable Shield' |
![]() |
The warriors of Tzeentch march behind a glimmering ward of magic, repelling both spell and blade. | Nakai's Finale | |
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Even the sturdiest armour has a weak spot; the most skilled hands know where to find it. | ![]() |
Vandals of the Witchwood |
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Keeping the company of vermin is filthy business, but a small price to pay for immunity to the diseases they carry. | Grand Scheme: Lustria | |
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There is always treasure to be found amidst the frenzy of destruction. | ![]() |
|
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Swell the ranks of Chaos, for power lies in overwhelming numbers. |
| |
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Only the finest weapons forged are fit for the hands of Tzeen'neth's warriors. | ![]() |
The Rather More Direct Gambit |
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The Cult of the Trickster shall have all it needs, by any means necessary. | ![]() |
|
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The Knights of Tzeentch revel in His blessings, striking down foes with devastating force. | Cavalry Combat | |
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The Changeling has no use for the weak and feeble; his armies only accept the elite. | ![]() |
|
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The forest holds no horrors for those wise enough to be watchful of its shadows. | The Beastmen Beacon |