Total War: WARHAMMER Wiki

Scourgerunner Chariots is a Dark Elves missile chariot unit introduced in Total War: Warhammer II with The Shadow and the Blade DLC.


Beastmasters are always eager to find fresh subjects, for the many perils of battlefield, gladiatorial arena and neglect ensure that stables suffer a high rate of attrition. Small bands of Beastmasters roam the wilds in Scourgerunner Chariots, searching fen, crag and cave for suitable prizes. Armed with barbed nets and harpoons attached to strong chains, they snare and immobilise their prey. Once captured, the beast is trussed securely, yoked to the back of the chariot and dragged many miles back to Clar Karond where a life of slavery and torment awaits it - if the creature survives the journey at all.

Scourgerunner Chariots are a common sight on the battlefield, where they search for suitable 'recruits' amongst the enemy ranks. If no fitting candidate presents itself, the Beastmasters vent their frustration as best they can, cutting down foemen with lash, blade and harpoon before claiming the twitching bodies as fodder for their hungry charges.


  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.


Click here to add a strategy!

The missile chariot that all missile chariots aspire to be, the Scourgerunner utilities heavy armour piercing and anti-large missiles to wear anything down. When they run out of their highly damaging missiles, they become a decently effective chariot that is good at riding down infantry. There is little the scourgerunner chariot cannot handle and its speed ensures it is difficult to pin down with missiles or light cavalry. Even if this unit is taken down, it often comes at such a cost that the rest of the Dark Elf army can win the battle. Be very wary of these chariots.