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Scrap is a campaign mechanic for Greenskins factions.
It was added in The Total Waaagh! Update for Total War: Warhammer II in May 2020, as part of a large overhaul of the Greenskins. As such, it is not present in the first game.
How it works[ | ]
Scrap is a special resource generated by Greenskins factions. The total amount of scrap your faction has is indicated in the top center of the screen on the campaign map.
This resource can be spent on units, to give them a Scrap Upgrade. Characters cannot get scrap upgrades.
Once a unit has been upgraded, it can't receive another upgrade, so choose wisely.
You can generate scrap by:
- Completing Quests
- Some Dilemmas
Action | Scrap |
---|---|
Battle (per victorious battle) | +1 |
Raze settlement (per settlement) | +15 |
List of upgrades by unit[ | ]
- Scrap Armour
- A hodgepodge patchwork of scrap metal that can make a very effective carapace, no matter how uncomfortable it might be.
- Armour +25
- Cost: 20 Scrap
- Goblins, Orc Arrer Boyz, Orc Big 'Uns
- Spiky Weapons
- The trick is finding spikes that don't have to be replaced all the times - not everyone has access to Squig teeth
- +5 Armour-Piercing damage
- Cost: 20 Scrap
- Goblins, Night Goblins, Night Goblins (Fanatics)
- Padded Shields
- These shields are well 'evy! Da moment things get 'airy, I's droppin' it!
- Missile block chance +30%
- +15 Armour
- Cannot use if: Leadership is wavering
- Cost: 20 Scrap
- Orc Boyz
- Reinforced Weapons
- The gobbo tinkerers know that a weapon with fewer weak points can be swung at an enemy much harder without fear of breakage
- Weapon strength +25%
- Cost: 20 Scrap
- Cost: 50 Scrap
- Cost: 80 Scrap
- Ammo Skinsacks
- Battlefield scrap comes in many forms, even the skin of the dead. Ignore the gristle, just think of all the ammo the boys can carry!
- Ammunition +45%
- Cost: 20 Scrap
- Goblin Archers
- Heavy Ammo
- Heavy ammunition is useful, but cumbersome. Don't expect da ladz to bother carrying it unless they are in a particularly mood!
- +400% Armour-piercing damage
- Cost: 20 Scrap
- Goblin Archers
- Chariot Armour
- Layer upon layer of patchwork scraps onto chariots makes them look ricketier than they already are, but do wonders for their durability
- +15% Physical resistance
- Cost: 20 Scrap
- Cost: 50 Scrap
- Jagged Weapons
- It's not stunty-science - if your weapon's got more edges on it, its going to hurt a lot more when it collides with something's skull
- +10 Bonus vs. infantry
- Cost: 20 Scrap
- Cost: 80 Scrap
- Water Flasks
- Some mobs get disobedient when they're thirsty. No Warboss ever led a successful Waaagh! with dehydrated followers, did they?
- Attribute: Perfect Vigour
- Nasty Skulkers
- Liquor Flasks
- Nothing makes a Greenskin fight harder for longer than the guzzling of a fermented beverage of some description. Well, any description really.
- +15 Leadership
- Cost: 20 Scrap
- Cost: 50 Scrap
- Blinkers
- A beast that can only see forwards will only charge forwards. A bit of prodding in the backside helps too!
- Charge Bonus +20
- Cost: 20 Scrap
- Night Goblin Squig Hoppers, Goblin Wolf Chariot, Snotling Pump Wagons (Flappas), Orc Boar Chariot, Armoured Squig Hoppers
- Scrap Saddles
- Riding bareback beasts comes with significant risks, so anything that can be thrown together to use as a saddles is generally welcomed
- Speed +15%
- Armour +15
- Cost: 20 Scrap
- Cost: 50 Scrap
- Winged Ammo
- A smart gobbo once figured out that by sticking wings on things to be hurled at the enemy, you can hit targets that are further away.
- Range +20%
- Cost: 20 Scrap
- Cost: 50 Scrap
- Combat Skinsacks
- An easily transportable sack for fast access to arrows, rocks, poisonous spores, or any horrid things to propel at unfortunate enemies.
- Reload time reduction +25%
- Cost: 20 Scrap
- Cost: 50 Scrap
- Longer Weapons
- Adding rudimentary telescopic features to handheld weapons means even the most diminutive Greenskins can give bigger enemies a good stabbing.
- +10 Bonus vs. Large
- Cost: 20 Scrap
- Cost: 50 Scrap
- Cost: 80 Scrap
- Scrap Barding
- Some Greenskins are rather fond of their noisy war-pets, affording them protection using whatever they can find.
- Melee Defence +8
- Cost: 20 Scrap
- Cost: 80 Scrap
List of Scrap Upgrades by unit[ | ]
<-------Section maybe better as a table?------>
- Goblins: Scrap Armour / Spiky Weapons
- Orc Boyz: Padded Shield / Reinforced Weapons
- Savage Orcs: Liquor Flasks / Longer Weapons
- Night Goblins: Liquor Flasks / Spiky Weapons
- Orc Big 'Uns: Reinforced Weapons / Scrap Armour
- Savage Orc Big 'Uns: Reinforced Weapons, Scrap Armour
- Night Goblins (Fanatics): Liquor Flasks / Spiky Weapons
- Black Orcs: Longer Weapons / Jagged Weapons
- Nasty Skulkers: Jagged Weapons / Water Flasks
- Goblin Archers: Ammo Skinsacks / Heavy Ammo
- Orc Arrer Boyz: Scrap Armour / Combat Skinsacks
- Savage Orc Arrer Boyz: Combat Skinsacks / Liquor Flasks
- Night Goblin Archers: Winged Ammo / Combat Skinsacks
- Night Goblin Archers (Fanatics): Winged Ammo / Combat Skinsacks
- Goblin Wolf Riders: Jagged Weapons / Scrap Saddles
- Forest Goblin Spider Riders: Jagged Weapons, Scrap Saddles
- Orc Boar Boyz: Reinforced Weapons / Scrap Saddles
- Savage Orc Boar Boyz: Scrap Saddles / Reinforced Weapons
- Savage Orc Boar Boy Big 'Uns: Longer Weapons / Scrap Saddles
- Orc Boar Boy Big 'Uns: Longer Weapons / Scrap Saddles
- Night Goblin Squig Hoppers: Scrap Saddles / Blinkers
- Goblin Wolf Rider Archers: Combat Skinsacks, Scrap Saddles
- Forest Goblin Spider Rider Archers: Scrap Saddles/ Combat Skinsacks
- Goblin Wolf Chariots: Blinkers / Chariot Armour
- Orc Boar Chariots: Blinkers / Chariot Armour
- Squig Herd: Jagged Weapons / Scrap Barding
- Trolls: Reinforced Weapons / Liquor Flasks
- Stone Trolls: Reinforced Weapons / Liquor Flasks
- River Trolls: Reinforced Weapons / Liquor Flasks
- Giant: Jagged Weapons / Reinforced Weapons
- Arachnarok Spider: Longer Weapons / Scrap Barding
- Rogue Idol: Jagged Weapons / Reinforced Weapons
- Snotling Pump Wagons: Chariot Armour / Jagged Weapons
- Snotling Pump Wagons (Flappas): Blinkers / Chariot Armour
- Snotling Pump Wagons (Spiky Rollers): Chariot Armour / Jagged Weapons
- Goblin Rock Lobber: Combat Skinsacks / Winged Ammo
- Doom Diver Catapults: Combat Skinsacks / Winged Ammo
- Armoured Squig Hoppers: Scrap Saddles / Blinkers
- Lava Spider Rider Archers: Scrap Saddles/ Combat Skinsacks
- Feral Wyvern: Longer Weapons / Jagged Weapons
- Feral Hydra: Longer Weapons / Jagged Weapons
- Lava Arachnarok Spider: Longer Weapons / Scrap Barding
Faction Specific[ | ]
Grimgor's 'Ardboyz[ | ]
Immortulz Armour:
- Few Black Orcs debase themselves pilfering useless trinkets, instead concentrating on scrap that makes better war equipment.
- +10 Leadership
- Attribute: Causes Fear
- Cost: 80 Scrap
- Black Orcs
Crooked Moon[ | ]
Fungus Flasks:
- Few receptacles can contain Skarsnik's horrible concoction without a potentially fatal leakage.
- Ability: Night Goblin Poison
- Skarsnik's Death Juice
- Damage over time (10 Seconds)
- -24% Speed
- -20% Base weapon damage
- -20% Armour-piercing weapon damage
- -20% Base missile damage
- -20% Armour-piercing missile damage
- Cost: 20 Scrap
- Night Goblins, Night Goblin Archers, Night Goblins (Fanatics), Night Goblin Archers (Fanatics)
The Bloody Handz[ | ]
Idol of Gork:
- Inspired by a crudely-carved effigy of Gork, the boyz are compelled to fight on through coming fire!
- 30% Missile Resistance
- Cost: 20 Scrap
- Savage Orcs, Savage Orc Arrer Boyz, Savage Orc Boar Boyz, Savage Orc Big 'Uns, Savage Orc Boar Boy Big 'Uns
Bonerattlaz[ | ]
Wizardly Weapons:
- Strange magic has been infused into these pieces of metal. Not to protect the user, mind you, but fuel some Warboss' mad schemes.
- Ability: Wizardly Weapons
- Disabled and Cannot be used if Leadership is wavering
- +6 Armour-Piercing Weapon Damage
- Cost: 20 Scrap
- Orc Boyz, Orc Arrer Boyz, Orc Big 'Uns
See also[ | ]
- Aspects, the Wood Elves equivalent