Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Screaming Skull Catapult
Wh2 dlc09 tmb screaming skull catapult.png
FactionTomb Kings
Unit size3
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat health.png Health: 48
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 10
Icon stat defence.png Melee Defence: 6
Icon stat charge bonus.png Charge Bonus: 5
Icon stat ammo.png Ammunition: 22
Icon stat ammo.png Reload Time: 10
Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.4 s
Icon stat armour.png
  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Screaming Skull Catapult is a Tomb Kings artillery unit introduced in Total War: Warhammer II with the Rise of the Tomb Kings DLC. What’s scarier than being bombarded with skulls from a distance? Why, if they are on fire and screaming in anguish of course!


The catapults of a Tomb King's eternal army are akin to the stone throwers of other races, but instead of flinging rocks at the foe, they throw volleys of flaming skulls. The Liche Priests cast terrible curses upon every one of these skulls, enchanting them so that they scream hideously as they are hurled through the air, rising to a deafening crescendo just before they strike their target. Those are the very death screams of the skulls' former owners, the wailing shrieks of those slaughtered on the field of battle and the agonised cries of prisoners captured at the moment of their execution. Many battle-hardened warriors are driven to the edge of insanity by the blood-curdling sound. This horrific ammunition bursts into hellish, ethereal flames when it is launched, and as the skulls arc through the air, they blaze an eerie trail of green-fire behind them. Most of these skulls explode on impact, sending fragments of splintered bone in all directions and engulfing those nearby in a wash of balefire. Others smash into their target with horrifying force, infernal flames spilling out of empty eye sockets as the skulls chew through armour and warm flesh alike.


  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.


Click here to add a strategy!

The Screaming Skull Catapult is a decent general purpose artillery piece. It does deal magic damage, has a high amount of armour-piercing and inflicts the Take Cover! Leadership debuff, so it is good for routing low leadership enemies. The projectiles travel in a straight trajectory with a low arc, meaning that the elevation between the target and the catapults is very important in determining how many shots will hit their mark. The AoE is substantial, but in terms of damage and accuracy the Casket of Souls is an even better shredder of infantry.