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'Seducers of Slaanesh is a playable Slaanesh faction introduced in Total War: Warhammer III. It is led by N'Kari.
How they play[ | ]
- TBA
Legendary Lords[ | ]
Starting territory[ | ]
The Realm of Chaos
- The Palace of Ruin, The Shard Lands (map)
Immortal Empires
Darkness & Disharmony
- Hanyu Port, Broken Lands of Tian Li
Faction effects[ | ]
- Allegiance points gained: +25%
- Diplomatic relations: +20 with all factions
- Tribute from vassals: +100%
Victory objectives[ | ]
The Realm of Chaos[ | ]
Forge of Souls[ | ]
Complete the survival battle for each Chaos Realm and then win the final battle.
Immortal Empires[ | ]
Short Campaign Victory[ | ]
- Occupy, loot, raze, or sack 35 different settlements
- Control the following settlement either directly or through vassals and military alliances: Shrine of Asuryan
- Destroy or subjugate the following factions: Avelorn, Eataine, Yvresse
Long Campaign Victory[ | ]
- Achieve the Short Victory conditions
- Occupy, loot, raze, or sack 80 different settlements
- Control all provinces of Ulthuan either by direct ownership or through vassals and military allies: Eataine, Northern Yvresse, Southern Yvresse, Saphery, Cothique, Avelorn, Chrace, Nagarythe, Ellyrion, Tiranoc, Caledor, Eagle Gate, Griffon Gate, Unicorn Gate, Phoenix Gate
Diplomacy[ | ]
Diplomatic Traits[ | ]
When controlled by the AI, Seducers of Slaanesh will have the following diplomatic traits:
The Realm of Chaos[ | ]
- To be announced
Immortal Empires[ | ]
- Exploiter of Decadence
- Corruptor
- Champion of the Great Game
- Seducer
Starting Agreements[ | ]
Seducers of Slaanesh will start with the following treaties already in effect:
The Realm of Chaos[ | ]
- TBA
Immortal Empires[ | ]
- War with: Chrace
- Non-aggression pact with: Cult of Pleasure, Saphery
Strategy[ | ]
In Immortal Empires N'kari starts in north-eastern Ulthuan, with the mission of taking the entire thing. As anyone who has tried eating the donut knows this is a daunting task, however the Seducers have more strings to their bow than they may initially appear.
Firstly, you start with a cult in Saphery. This gives you a trading partner, causes corruption problems for both Avelorn and Eataine, and will give you the option to subjugate them fairly early on. This is a valuable card that needs to be played carefully; if you simply turn them into a vassal as soon as you are able they will likely get crushed very quickly for little benefit. You ideally need to do it at a critical juncture to distract one of Tyrion and Alarielle while you're dealing with the other.
Secondly, you will quickly be able to establish diplomatic ties with Scourge of Khaine and the Cult of Pleasure, and build seduction over both. So long as both she and you stay in the game Morathi will become your pawn eventually, and you can not only take her gold but use her as a distraction to the west if parts of Ulthuan are still giving you problems.
You will have to fight a defensive war in Nagarythe while you are pushing through Yvresse, or vice versa. High Elves are fairly well equipped to deal with Slaanesh since they have plenty of anti-large and ranged. However the silly playthings leave huge amounts of forest all over their maps, which is great news for your fast flankers. All in all, N'kari makes for a challenging but highly satisfying campaign, all the more so because it has an obvious end point.
Try not vassalizing any High Elves faction as this isn't as beneficial, long-term wise. Scrouge of Khaine and Cult of Pleasure will dislike you vassalizing the High Elves, and the High Elves AI (especially minor factions ones) are somewhat defensive. They won't attempt to launch an attack on anything not on their home continent.
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