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Shadewraith Gunners are a Vampire Coast Regiment of Renown unit in Total War: Warhammer II. Zombie pirate crews love dragging a big gun into a fight, no matter how unwieldy it might be!


Though Vangheist and his crew sailed onward in search of eternal life, they found quite the opposite, for the Realm of Chaos spat them back out into the material realm as unquiet spirits. If the crew had returned as mortals, they may have told tales of start come to life, of sea-daemons and unholy pacts, of sailing the seas of Morrslieb itself. Yet when the Stormbreaker eventually returned to the Great Ocean, the warship and its crew had long rotted away, leaving nothing but a ghost ship doomed to sail the skies forever.

Vangheist's warship had become the Shadewraith, a vessel with no purpose other than to spread the misery of its eternal curse to all who look upon it.


  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.
  • Ethereal: Ethereal units ignore most damage done by non-magical weapons. As they have shed most of their physical form, they are not slowed by terrain-based movement penalties either.



Ethereal Gunners, they can absorb counter fire from missiles better than their standard counterparts. Notably, they do lose a decent amount of health so they remain quite squishy to melee combat. The gunners also apply Discouraged rather than Shieldbreaker (effect) meaning they will have an easier time routing units under fire. Finally, they have magic attacks which can be pertinent against any units with high physical resistance.