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Total War: Warhammer Wiki
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Shadewraith Gunners (Deck Gunners)
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Shadewraith Gunners (Deck Gunners)
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{{Infobox unit tw2 |image =wh2_dlc11_cst_deck_gunners_ror.png |icon =wh2_dlc11_cst_specialist_missile_infantry.png |race =Vampire Coast |type =Missile Infantry |general = |main = |melee = |ranged = |armor = |shield = |attributes = |unit size = Small: 8<br>Medium: 16<br>Large: 24<br>Ultra: 32 |id = wh2_dlc11_cst_inf_deck_gunners_ror_0 }}{{Quote|Puppets of Vangheist's cadaverous warship, driven by Dark Magic to inflict horror and damage in debilitating abundance.}} '''{{PAGENAME}}''' are a {{Vampire Coast race}} [[Regiment of Renown]] missile infantry unit introduced in ''[[Total War: Warhammer II]]'' with [[Curse of the Vampire Coast]]. == Recruitment == *[[File:Icon effect ror.png]] Recruited with: Regiments of Renown Recruitment panel == Description == Though [[Lore of the Deep|Vangheist]] and his crew sailed onward in search of eternal life, they found quite the opposite, for the Realm of Chaos spat them back out into the material realm as unquiet spirits. If the crew had returned as mortals, they may have told tales of start come to life, of sea-daemons and unholy pacts, of sailing the seas of Morrslieb itself. Yet when the ''Stormbreaker'' eventually returned to the Great Ocean, the warship and its crew had long rotted away, leaving nothing but a [[Ethereal|ghost]] ship doomed to sail the skies forever. Vangheist's warship had become the '''Shadewraith''', a vessel with no purpose other than to spread the misery of its eternal curse to all who look upon it. == Attributes == {{wh2_dlc11_cst_inf_deck_gunners_ror_0 bulletpoints}} == Unit Abilities == === Passive Abilities === *[[File:wh_main_unit_passive_unstable.png]] [[Crumbling]] *[[File:wh_main_unit_passive_unstable_mark_ii.png]] [[Disintegrating]] *[[File:wh2_dlc11_unit_passive_extra_powder.png]] [[Black Powder Aplenty]] == Difference from Deck Gunners == *[[File:unit_effect_positive.png]] [[Ethereal]] *[[File:unit_effect_positive.png]] New [[Attribute]]: [[File:strider.png|22px]] [[Strider]] *[[File:unit_effect_positive.png]] New Imbuement: [[File:modifier_icon_magical.png]] [[Magical Attacks]] *[[File:unit_effect_positive.png]] New [[Contact Effect]] for melee: [[File:wh_dlc08_unit_contact_frostbite.png|22px]] [[Frostbite!]] *[[File:unit_effect_positive.png]] New [[Contact Effect]] for ranged: [[File:wh_main_unit_contact_morale.png|22px]] [[Discouraged!]] *[[File:unit_effect_positive.png]] [[File:Resistance_physical.png]] Physical Resistance increased from 0% to 55% *[[File:unit_effect_positive.png]] [[File:icon_stat_morale.png]] Leadership increased to 50 *[[File:unit_effect_positive.png]] [[File:icon_stat_attack.png]] Melee attack increased to 17 *[[File:unit_effect_positive.png]] [[File:icon_stat_defence.png]] Melee defence increased to 18 *[[File:unit_effect_positive.png]] [[File:modifier_icon_armour_piercing.png|22px]] Armour-Piercing Damage increased to 18 *[[File:unit_effect_positive.png]] [[File:icon_cooldown.png]] Reload Time decreased to 9.02 *[[File:unit_effect_negative.png]] Removes [[Contact Effect]] for ranged: [[File:wh2_dlc09_unit_contact_shieldbreaker.png|22px]] [[Shieldbreaker (effect)|Shieldbreaker]] *[[File:unit_effect_negative.png]] [[File:icon_stat_armour.png]] Armour decreased from 15 to 0 *[[File:unit_effect_negative.png]] [[File:icon_stat_health.png]] Health decreased from 3888 to 3816 *[[File:unit_effect_negative.png]] [[File:icon_stat_damage_base.png]] Base Weapon Damage decreased to 0 *[[File:unit_effect_negative.png]] [[File:ranged_damage_character.png]] Missile Damage decreased to 40 **[[File:unit_effect_negative.png]] [[File:icon_stat_ranged_damage_base.png]] Base Missile Damage decreased to 6 **[[File:unit_effect_negative.png]] [[File:modifier_icon_armour_piercing_ranged.png|22px]] Armour-Piercing Missile Damage decreased to 30 *[[File:unit_effect_negative.png]] [[File:icon_treasury.png]] Cost increased from 700 to 1050 (SP & MP) *[[File:unit_effect_negative.png]] [[File:icon_upkeep.png]] Upkeep increased from 175 to 263 == Strategy == [[Ethereal]] Gunners, they can absorb counter fire from missiles better than their standard counterparts. Notably, they do lose a decent amount of health so they remain quite squishy to melee combat. The gunners also apply Discouraged rather than [[Shieldbreaker (effect)]] meaning they will have an easier time routing units under fire. Finally, they have magic attacks which can be pertinent against any units with high physical resistance. {{Navbox Vampire Coast units}} [[Category:Curse of the Vampire Coast units]] [[Category:Regiments of Renown]] [[Category:Vampire Coast Regiments of Renown]]
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