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Wh2 dlc10 hef inf shadow walkers.png
Missile infantry bow.png
CategoryMissile Infantry
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 275
Icon stat health.png Health: 82
Icon stat morale.png Leadership: 76
Icon stat speed.png Speed: 40
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 27
Icon stat charge bonus.png Charge Bonus: 12
Icon stat ammo.png Ammunition: 20
Icon stat damage.png Weapon Damage: 24
Modifier icon armour piercing.png Armour-Piercing Damage: 10
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 12
Icon stat speed.png Melee Interval: 4.6 s
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 180
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Shadow-walkers is a Nagarythe (a High Elves faction) unit introduced in the Resurgent Update for Total War: Warhammer II.

Description[edit | edit source]

Bands of Shadow Warriors are often led by the most capable of their kin, known as Shadow-walkers. To reach the rank of Shadow-walker an Elf must have hundreds of years in the field under his cape and have proven to be utterly dedicated to Nagarythe’s cause. Compared to other High Elves, they are merciless, cold and callous - almost indistinguishable from the Druchii they hunt. They are unquestioningly loyal to their king, and as such, will form Alith Anar’s elite retinue on occasions when he is forced into open battle.

Abilities[edit | edit source]

  • Good Range: This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Master Ambusher: This unit can move whilst hidden in any terrain, firing in any direction even whilst running!
  • Stalk: This unit can move hidden in any terrain.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Strategy[edit | edit source]

Click here to add a strategy!

Exclusively deployed by Nagarythe, these are Alith Anars signature units. They are an even more powerful (and more expensive) version of Shadow Warriors, gaining poison damage on all their melee and ranged attacks as well as a strong bonus vs infantry in melee. Although their unit size is smaller than regular Shadow Warriors, there is no better skirmisher infantry in the High Elves´ roster. Due to their hidden movement and vanguard deployment, they can ambush exposed enemy units (unprotected artillery crews, lone mages), kite enemy infantry or move around the flanks after the frontlines clash to fire into the engaged infantry from the sides or behind, where their shields cannot effectively protect them. Make sure enemy cavalry and other fast units are tied down before attempting such a maneuver. Their weaknesses are much the same as regular Shadow Warriors: their weak armor means they cannot last long in shooting standoffs, which is why they should make use of their mobility and long range to keep out of the enemy missile units´ sights. Their poisoned arrows help offset their low armor piercing values due to lowering the targets´ vigor, which in turn will gradually lower its armor value. Should their ammunition run out before the battle is finished, they are still good melee fighters.