Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Shadow Warriors
Wh2 dlc10 hef inf shadow warriors.png
Missile infantry bow.png
FactionHigh Elves
CategoryMissile Infantry
Icon treasury.png Cost (MP): 900 (850)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 213
Icon stat health.png Health: 80
Icon stat morale.png Leadership: 72
Icon stat speed.png Speed: 40
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Ammunition: 20
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 10
Icon stat speed.png Melee Interval: 4.3 s
Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armour-Piercing Damage: 4
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 180
Icon stat armour.png
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Shadow Warriors is a High Elves unit in Total War: Warhammer II's downloadable content, The Queen and the Crone. The Shadow Warriors of Nagarythe are grim soldiers who fight for revenge alone.


The Shadow Warriors are masters of ambush and guerrilla warfare, and are elite warriors even among other Elves. They strike swiftly and noiselessly from concealment with deadly accurate volleys from their longbows, before charging forth to slay any survivors with a flurry of blades. Even at times when the populace of Ulthuan does not consider itself at war, there is no respite for the Shadow Warriors. Weary and grim, they constantly patrol the barren shores and bleakest hills of Nagarythe. They keep a constant vigil against approach of the evil Druchii who sank their homeland beneath the waves.


  • Good Range: This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Master Ambusher: This unit can move whilst hidden in any terrain, firing in any direction even whilst running!
  • Stalk: This unit can move hidden in any terrain.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.


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Basically Archers that have learned the values of stealth as well as some melee combat skills. Due to their hidden movement and vanguard deployment, they can ambush exposed enemy units (unprotected artillery crews, lone mages), kite enemy infantry or move around the flanks after the frontlines clash to fire into the engaged infantry from the sides or behind, where their shields cannot effectively protect them. Make sure enemy cavalry and other fast units are tied down before attempting such a maneuver. Their weaknesses are much the same as regular Archers: their weak armor means they cannot last long in shooting standoffs, which is why they should make use of their mobility and long range to keep out of the enemy missile units´ sights. Also, they lack armor piercing damage, so it is best to target light enemy units with them. Should their ammunition run out before the battle is finished, they are still passable melee fighters.