Template:Wh2 dlc16 wef cha sisters of twilight 0 main
Template:Wh2 dlc16 wef cha sisters of twilight 0 general
Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Fire Whilst Moving: This unit can fire when mounted and moving.
"Once a single being, divided into siblings by The Weave, Naestra and Arahan are two sides of the same coin. They work together in the service of queen Ariel, marshalling the woodland warriors at her command, and cannot be slain unless both fall in battle."
Naestra & Arahan, the Sisters of Twilight, are legendary heroes of Athel Loren, and, much like Teclis and Tyrion of Ulthuan, are Elven twins of unusual circumstance.
High in the alpine slopes of the Pine Crags, the Eyrie of Twilight dominates the skyline. Herein lie the elegant halls of Naestra and Arahan, the Sisters of Twilight. The twins are as different as night from day, not just in appearance, but in personality. Naestra’s spirit is as pure as starlight; Arahan’s as wild as an unbridled flame. While Naestra seeks battle only in pursuit of preventing greater harms, Arahan welcomes it with a wanton joy. If truth be told, Naestra always seems reproving of her sister’s deeds, though this only ever increases Arahan’s delight. Despite their differences, the twins are inseparable — never has one been sighted without the other in all the time they have dwelt in Athel Loren.
↑ Multi-Shot Ammunition: This unit can switch its ammunition to fire multiple smaller shots instead of one large one. This is not as accurate or effective against large targets, but the spread of missiles can be helpful against hordes.
↑Forest Stalker: The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
↑Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
↑Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.