Skaven Spells of Ruin is a lore of magic introduced in Total War: Warhammer II. It is unique to the Skaven race.
Lore Attribute[ | ]
Spells[ | ]
Death Frenzy[ | ] | |
---|---|
Gesticulating wildly, the caster gifts an allied unit with a rabid, frothing need to attack and consume the foe! | |
Spell Skaven Spells of Ruin | |
Cost |
6 Winds 12 Winds (Overcast) |
Type | Augment Augment (Area) (Overcast) |
Target | Self, Ally Allies (Overcast) |
Base Weapon Damage | +30% |
Armour-Piercing Weapon Damage | +30% |
Melee Attack | +24 |
Immune to Psychology | |
Range |
200 metres |
Effect range (Overcast) | 35 metres (Overcast) |
Duration |
28 seconds |
Cooldown | 43 seconds |
Miscast chance | 50% (Overcast) |
Affected units |
Affects allies in range(max: 1) Affects allies in range(all) (Overcast) |
Added effect area |
Variations[ | ]
The Dreaded Thirteenth Spell[ | ] | |
---|---|
The Curse of the Horned Rat is the dreaded 13th spell – the fabric of reality is torn and the Horned One’s children spill forth! | |
Spell Skaven Spells of Ruin | |
Cost | 20 Winds |
Type | Explosion |
Uses | 2 |
Target | Ground, All |
Explosive Damage | 81 (33%) |
Range | 150 metres |
Duration | 13 seconds |
Cooldown | 52 seconds |
Summons a unit of Stormvermin Summons a unit of Stormvermin (Sword & Shield) (Overcast) Huge explosion area Strong vs multiple units Summoned units degrade over time | |
Available to Grey Seer (Ruin) only |
Units[ | ]
Daemons of Chaos[ | ]
Unit | ||||||||
---|---|---|---|---|---|---|---|---|
🗙 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | 🗙 |
Skaven[ | ]
Unit | ||||||||
---|---|---|---|---|---|---|---|---|
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | 🗙 | |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | 🗙 | |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | 🗙 |
Tzeentch[ | ]
Unit | ||||||||
---|---|---|---|---|---|---|---|---|
(Formless Horror: Ikit Claw) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | 🗙 |
(Formless Horror: The Blue Scribes) |
🗙 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | 🗙 |
🗙 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | 🗙 |
Warriors of Chaos[ | ]
Unit | ||||||||
---|---|---|---|---|---|---|---|---|
🗙 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | 🗙 |
Strategy[ | ]
Warp lightning is one of the most cost effective spells in the game. For very few winds of magic it can do quite a bit of damage.
- Musk of Fear which powerfully lowers melee attack and leadership for all enemies.
- Howling Warpgale is situational, but very good if you have ranged tools to gun down flying units held in place.
- Death Frenzy is a strong buff, not a ton to say about it other than it can turn a mediocre Skaven unit into a much more dangerous one.
- Scorch is a very narrow breath spell, but can do good damage if cast appropriately.
- Crack's Call is a powerful but expensive wind spell, effective at damaging groups of armored infantry locked in melee
- Flensing Ruin appears to be a strong spell and offers the added utility of being direct damage to a monster or character. The tooltip may seem counter intuitive at first, but the spell is most effective when targeting a single entity such a lord, hero, or monster while they are surrounded by friendly units. This makes it similar to the Final Transmutation spell from the Lore of Metal.
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