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Skaven Spells of Ruin is a lore of magic introduced in Total War: Warhammer II. It is unique to the Skaven race.

Lore Attribute[]

Musk of Fear[]

As the Lore of Ruin siphons the Winds of Magic, an unholy despair takes hold on the surface dwellers… the rats lurk in the shadows.
Passive AbilityThis ability targets enemies
Skaven Spells of Ruin
Type Hex (Area)
Target Enemies
Leadership -4
Melee Attack -12
Effect range Map-wide
Duration 8 seconds
Affected units Affects enemies in range(all)
Enabled if Casting
Triggers when casting spell

Spells[]

Howling Warpgale[]

The caster gestures twitchingly to the skies and fierce gales swirl about, making flight impossible.
SpellThis ability targets enemies
Skaven Spells of Ruin

Cost

5 Winds
9 Winds (Overcast)
Type Hex (Area)
Target Ground, Enemies
Cannot move

Range

100 metres
Effect range 55 metres

Duration

14 seconds
28 seconds (Overcast)
Cooldown 30 seconds
Miscast chance 50% (Overcast)

Affected units

Affects enemies in range(all)
Affects units if Flying unit
Extended effect duration

Warp Lightning[]

Dire greenish-black lightning strikes at the Skaven’s chittered command.
SpellThis ability targets enemies
Skaven Spells of Ruin

Cost

6 Winds
11 Winds (Overcast)
Type Bombardment
Target Ground, Enemies
Ranged Damage 224 (100%)
Explosive Damage 24 (100%)

Range

200 metres

Duration

5 seconds
Cooldown 30 seconds
Miscast chance 50% (Overcast)
Increased number of missiles
Causes moderate magical damage
Medium strike area
Good against armour
Strong vs multiple combatants

Weak vs a single combatant

Death Frenzy[]

Gesticulating wildly, the caster gifts an allied unit with a rabid, frothing need to attack and consume the foe!
SpellThis ability targets allies or self
Skaven Spells of Ruin

Cost

6 Winds
12 Winds (Overcast)
Type Augment
Augment (Area) (Overcast)
Target Self, Ally
Allies (Overcast)
Base Weapon Damage +30%
Armour-Piercing Weapon Damage +30%
Melee Attack +24
Immune to Psychology

Range

200 metres
Effect range (Overcast) 35 metres (Overcast)

Duration

28 seconds
Cooldown 43 seconds
Miscast chance 50% (Overcast)

Affected units

Affects allies in range(max: 1)
Affects allies in range(all) (Overcast)
Added effect area

Scorch[]

The Sorcerer thrusts his paws into the ground summoning forth a great gout of green flame.
Spell
Skaven Spells of Ruin
Cost 7 Winds
11 Winds (Overcast)
Type Breath
Target Ground, All
Ranged Damage 36 (0%)
Duration 3 seconds
6 seconds (Overcast)
Radius 6 metres
Movement Speed 24m/s
Range 150 metres
450 metres (Overcast)
Duration 12 seconds
Cooldown 44 seconds
Miscast chance 50% (Overcast)
Extended effect duration
Extended cast range
Causes major magical damage & fire damage
Long, thin, expanding, tear-shaped attack
Strong vs multiple units

Weak vs a single combatant

Flensing Ruin[]

Green ribbons of Warp-Energy tear the flesh from the target’s bones. It's very nasty to behold – as nasty as it sounds, in fact – but far nastier, of course, if you're the recipient…
SpellThis ability targets enemies
Skaven Spells of Ruin
Cost 14 Winds
20 Winds (Overcast)
Type Direct Damage (Area)
Target Enemy, Enemies
Damage Per Second 25-50
Armour -30
Range 100 metres
Effect range 35 metres
Duration 24 seconds
38 seconds (Overcast)
Cooldown 52 seconds
Miscast chance 50% (Overcast)
Affected units Affects enemies in range(all)
Extended effect duration
Causes damage to combatants
Strong vs character
Strong vs a single combatant

Weak vs a single unit

Crack's Call[]

With the incantation invoked, the Skaven stamps his horrible, rattish foot, causing the very ground to split asunder.
Spell
Skaven Spells of Ruin
Cost 15 Winds
20 Winds (Overcast)
Type Wind
Target Ground, All
Damage 35 (100%)
70 (50%) (Overcast)
Duration 1 second
Radius 7 metres
Movement Speed 60m/s
Range 150 metres
Duration 10 seconds
Cooldown 52 seconds
Miscast chance 50% (Overcast)
Affects units if Grounded
Increased damage
Medium, forward-moving area of effect
Strong vs multiple units

Weak vs a single combatant

Variations[]

The Dreaded Thirteenth Spell[]

The Curse of the Horned Rat is the dreaded 13th spell – the fabric of reality is torn and the Horned One’s children spill forth!
Spell
Skaven Spells of Ruin
Cost 20 Winds
Type Explosion
Uses 2
Target Ground, All
Explosive Damage 81 (33%)
Range 150 metres
Duration 13 seconds
Cooldown 52 seconds
Summons a unit of Stormvermin
Summons a unit of Stormvermin (Sword & Shield)
(Overcast)
Huge explosion area
Strong vs multiple units

Summoned units degrade over time
Available to Grey Seer (Ruin) only

Units[]

Daemons of Chaos[]

Unit
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Skaven[]

Unit
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Tzeentch[]

Unit

(Formless Horror: Ikit Claw)
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(Formless Horror: The Blue Scribes)
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Warriors of Chaos[]

Unit
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Strategy[]

Warp lightning is one of the most cost effective spells in the game. For very few winds of magic it can do quite a bit of damage.

  • Musk of Fear which powerfully lowers melee attack and leadership for all enemies.
  • Howling Warpgale is situational, but very good if you have ranged tools to gun down flying units held in place.
  • Death Frenzy is a strong buff, not a ton to say about it other than it can turn a mediocre Skaven unit into a much more dangerous one.
  • Scorch is a very narrow breath spell, but can do good damage if cast appropriately.
  • Crack's Call is a powerful but expensive wind spell, effective at damaging groups of armored infantry locked in melee
  • Flensing Ruin appears to be a strong spell and offers the added utility of being direct damage to a monster or character. The tooltip may seem counter intuitive at first, but the spell is most effective when targeting a single entity such a lord, hero, or monster while they are surrounded by friendly units. This makes it similar to the Final Transmutation spell from the Lore of Metal.
Magic

External links[]

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