Total War: WARHAMMER Wiki

The Skaven Spells of Stealth is a lore of magic introduced in Total War: Warhammer II with The Shadow and the Blade DLC. It is unique to the Skaven race.

Lore Attribute[]

Toxic Rain[]

A poisonous cloud hangs indefinitely above the battlefield, raining down a fine spray of lethal toxins that corrode the enemy’s weapons while mildly sedating them.
Passive AbilityThis ability targets enemies
Skaven Spells of Stealth
Type Hex (Area)
Target Enemies
Speed -10%
Armour-Piercing Missile Damage -10%
Base Missile Damage -10%
Base Weapon Damage -10%
Armour-Piercing Weapon Damage -10%
Effect range Map-wide
Duration 8 seconds
Affected units Affects enemies in range(all)
Enabled if Casting
Triggers when casting spell

Spells[]

Warp Stars[]

Deftly conjured and swiftly flung, the Skaven's fiendish Warp throwing-stars are, like all their weird scientific advances, explicitly designed to cause maximum death.
Spell
Skaven Spells of Stealth
Cost 4 Winds
7 Winds (Overcast)
Type Magic Missiles
Target Enemy
Ranged Damage 150 (60%)
Explosive Damage 75 (60%)
Number of projectiles (Overcast) 2 (Overcast)
Range 200 metres
Cooldown 28 seconds
Miscast chance 50% (Overcast)
Increased number of missiles
Causes moderate magical damage
Strong vs a single unit
Good against armour

Requires line of sight to the target

Skitterleap[]

The Skaven caster disappears in a puff of greenish smoke, only to reappear elsewhere on the battlefield.
SpellThis ability targets allies or self
Skaven Spells of Stealth
Cost 4 Winds
8 Winds (Overcast)
Type Hiding
Target Self, Ally
Allies (Overcast)
Speed +25%
Stalk
Unspottable
Range 200 metres
Effect range (Overcast) 35 metres (Overcast)
Duration 25 seconds
Cooldown 29 seconds
Miscast chance 50% (Overcast)
Affected units Affects allies in range(max: 1)
Affects allies in range(all) (Overcast)
Increased effect area
Target is hidden
Effective when flanking

Armour of Darkness[]

Shadows solidify around the wearer's body, protecting them from harm while simultaneously making them difficult to see, and therefore incapacitate.
SpellThis ability targets allies or self
Skaven Spells of Stealth
Cost 7 Winds
11 Winds (Overcast)
Type Augment
Augment (Area) (Overcast)
Target Self, Ally
Allies (Overcast)
Armour +60
Missile Resistance +20%
Range 200 metres
Effect range (Overcast) 35 metres (Overcast)
Duration 33 seconds
Cooldown 43 seconds
Miscast chance 50% (Overcast)
Affected units Affects allies in range(max: 1)
Affects allies in range(all) (Overcast)
Increased effect area

Veil of Shadows[]

This pulsing, shadowy vortex barges into the target enemy, pushing them from the Wizard's path with a blast of magical energy.
Spell
Skaven Spells of Stealth
Cost 8 Winds
10 Winds (Overcast)
Type Vortex
Target Ground, All
Duration 6 seconds
Radius 25 metres
Contact (Overcast) Veil of Shadows (Overcast)
Range 150 metres
Duration 26 seconds
Cooldown 38 seconds
Miscast chance 50% (Overcast)
Added contact effect
Causes no damage
Does not affect friendly troops
Huge, stationary area of effect
  • Veil of Shadows (12s)
    Speed: -45%
    Leadership: -8

Brittle Bone[]

An ancient Skaven spell that enables the Wizard to weaken their target's bones, causing different effects depending on who they are. All will suffer horribly, however.
SpellThis ability targets enemies
Skaven Spells of Stealth
Cost 11 Winds
18 Winds (Overcast)
Type Hex
Hex (Area) (Overcast)
Target Enemy
Enemies (Overcast)
Speed -25%
Melee Defence -40
Vigour per second +1%
Range 200 metres
Effect range (Overcast) 35 metres (Overcast)
Duration 39 seconds
Cooldown 47 seconds
Miscast chance 50% (Overcast)
Affected units Affects enemies in range(max: 1)
Affects enemies in range(all) (Overcast)
Increased effect area

Black Whirlwind[]

This particularly unpleasant spell causes a putrid whirlwind of vile smoke, and alarmingly, stinging ashes to erupt around the target, leading to magical damage.
Spell
Skaven Spells of Stealth
Cost 15 Winds
20 Winds (Overcast)
Type Vortex
Target Ground, All
Damage 3 (100%)
4 (100%) (Overcast)
Duration 17 seconds
Radius 15 metres
Range 150 metres
Duration 17 seconds
Cooldown 47 seconds
Miscast chance 50% (Overcast)
Huge, stationary area of effect
Strong vs multiple units
Good against armour

Unit[]

Daemons of Chaos[]

Unit
🗙

Skaven[]

Unit

Tzeentch[]

Unit

(Formless Horror: The Blue Scribes)
🗙
🗙

Warriors of Chaos[]

Unit
🗙

Strategy[]

Click here to add a strategy!

This lore was designed for Clan Eshin and it plays to their strengths of assassinating high value units and running away.

  • Toxic Rain is essentially a watered down poison effect which is still very strong as a map wide debuff. Notably, it would also stack with poison so it can add up to a heavy debuff temporarily.
  • Warp Stars is the cheapest spell and best when one wants to whittle down a target while also triggering the passive.
  • Veil of Shadows is meant as a disruptor, useful for when your Assassin characters get bogged down by enemy units. Use it to clear the way or create space for your units to move. It lasts a long time, so can also simply be used to scatter clumps of enemies.
  • Skitterleap is a cheeky spell that is most useful for sneaking on unexpected flanks or hiding from enemy units.
  • Armor of Darkness is meant to give a unit added survivability, this is most useful for Clan Esin units like the Assassin or the Eshin Triads as they all have low armor. This ability gives them a little more staying power in a fight.
  • Brittle Bone is probably the most useful spell as it makes a target much more susceptible to damage as well as slows them down so your assassins can catch them and hit them.
  • Black Whirlwind is similar to Pit of Shades in that it is a deadly, but stationary vortex spell.

Trivia[]

  • Skitterleap used to be part of the Skaven Spells of Ruin, but was moved because it fit the utility of Stealth more.
  • This is the most obscure lore in the game with only one dedicated caster.
Magic