A poisonous cloud hangs indefinitely above the battlefield, raining down a fine spray of lethal toxins that corrode the enemy’s weapons while mildly sedating them.
Passive Ability Skaven Spells of Stealth
Type
Hex (Area)
Target
Enemies
Speed
-10%
Armour-Piercing Missile Damage
-10%
Base Missile Damage
-10%
Base Weapon Damage
-10%
Armour-Piercing Weapon Damage
-10%
Effect range
Map-wide
Duration
8 seconds
Affected units
Affects enemies in range(all)
Enabled if
Casting
Triggers when casting spell
Spells[ | ]
Warp Stars[ | ]
Deftly conjured and swiftly flung, the Skaven's fiendish Warp throwing-stars are, like all their weird scientific advances, explicitly designed to cause maximum death.
Spell Skaven Spells of Stealth
Cost
4 Winds 7 Winds (Overcast)
Type
Magic Missiles
Target
Enemy
Ranged Damage
150 (60%)
Explosive Damage
75 (60%)
Number of projectiles (Overcast)
2 (Overcast)
Range
200 metres
Cooldown
28 seconds
Miscast chance
50% (Overcast)
Increased number of missiles
Causes moderate magical damage Strong vs a single unit Good against armour Requires line of sight to the target
Skitterleap[ | ]
The Skaven caster disappears in a puff of greenish smoke, only to reappear elsewhere on the battlefield.
Spell Skaven Spells of Stealth
Cost
4 Winds 8 Winds (Overcast)
Type
Hiding
Target
Self, Ally Allies (Overcast)
Speed
+25%
Stalk
Unspottable
Range
200 metres
Effect range (Overcast)
35 metres (Overcast)
Duration
25 seconds
Cooldown
29 seconds
Miscast chance
50% (Overcast)
Affected units
Affects allies in range(max: 1) Affects allies in range(all) (Overcast)
Increased effect area
Target is hidden Effective when flanking
Armour of Darkness[ | ]
Shadows solidify around the wearer's body, protecting them from harm while simultaneously making them difficult to see, and therefore incapacitate.
Spell Skaven Spells of Stealth
Cost
7 Winds 11 Winds (Overcast)
Type
Augment Augment (Area) (Overcast)
Target
Self, Ally Allies (Overcast)
Armour
+60
Missile Resistance
+20%
Range
200 metres
Effect range (Overcast)
35 metres (Overcast)
Duration
33 seconds
Cooldown
43 seconds
Miscast chance
50% (Overcast)
Affected units
Affects allies in range(max: 1) Affects allies in range(all) (Overcast)
Increased effect area
Veil of Shadows[ | ]
This pulsing, shadowy vortex barges into the target enemy, pushing them from the Wizard's path with a blast of magical energy.
Spell Skaven Spells of Stealth
Cost
8 Winds 10 Winds (Overcast)
Type
Vortex
Target
Ground, All
Duration
6 seconds
Radius
25 metres
Contact (Overcast)
Veil of Shadows (Overcast)
Range
150 metres
Duration
26 seconds
Cooldown
38 seconds
Miscast chance
50% (Overcast)
Added contact effect
Causes no damage Does not affect friendly troops Huge, stationary area of effect
Veil of Shadows (12s) Speed: -45% Leadership: -8
Brittle Bone[ | ]
An ancient Skaven spell that enables the Wizard to weaken their target's bones, causing different effects depending on who they are. All will suffer horribly, however.
Spell Skaven Spells of Stealth
Cost
11 Winds 18 Winds (Overcast)
Type
Hex Hex (Area) (Overcast)
Target
Enemy Enemies (Overcast)
Speed
-25%
Melee Defence
-40
Vigour per second
+1%
Range
200 metres
Effect range (Overcast)
35 metres (Overcast)
Duration
39 seconds
Cooldown
47 seconds
Miscast chance
50% (Overcast)
Affected units
Affects enemies in range(max: 1) Affects enemies in range(all) (Overcast)
Increased effect area
Black Whirlwind[ | ]
This particularly unpleasant spell causes a putrid whirlwind of vile smoke, and alarmingly, stinging ashes to erupt around the target, leading to magical damage.
Spell Skaven Spells of Stealth
Cost
15 Winds 20 Winds (Overcast)
Type
Vortex
Target
Ground, All
Damage
3 (100%) 4 (100%) (Overcast)
Duration
17 seconds
Radius
15 metres
Range
150 metres
Duration
17 seconds
Cooldown
47 seconds
Miscast chance
50% (Overcast)
Huge, stationary area of effect Strong vs multiple units Good against armour
This lore was designed for Clan Eshin and it plays to their strengths of assassinating high value units and running away.
Toxic Rain is essentially a watered down poison effect which is still very strong as a map wide debuff. Notably, it would also stack with poison so it can add up to a heavy debuff temporarily.
Warp Stars is the cheapest spell and best when one wants to whittle down a target while also triggering the passive.
Veil of Shadows is meant as a disruptor, useful for when your Assassin characters get bogged down by enemy units. Use it to clear the way or create space for your units to move. It lasts a long time, so can also simply be used to scatter clumps of enemies.
Skitterleap is a cheeky spell that is most useful for sneaking on unexpected flanks or hiding from enemy units.
Armor of Darkness is meant to give a unit added survivability, this is most useful for Clan Esin units like the Assassin or the Eshin Triads as they all have low armor. This ability gives them a little more staying power in a fight.
Brittle Bone is probably the most useful spell as it makes a target much more susceptible to damage as well as slows them down so your assassins can catch them and hit them.
Black Whirlwind is similar to Pit of Shades in that it is a deadly, but stationary vortex spell.
Trivia[ | ]
Skitterleap used to be part of the Skaven Spells of Ruin, but was moved because it fit the utility of Stealth more.
This is the most obscure lore in the game with only one dedicated caster.