The Dominating Scheme
Provoke the brood-mothers, have them breed-breed! We will flood the over-world with our bodies! Yes-Yes!
Cost: 3000, Cooldown: 20 turns, Duration: 5 turns
- Food generated: +3
- Growth: +40
- Public order: +2
- Recruitment cost: -25%
The Thirteenth Scheme
The Lord of Decay have spoken! We-we invoke their scheme - the Thirteenth Plot - all Skavendom must unite against things!
Cost: 1313, Cooldown: 30 turns,Duration: 13 turns
- Diplomatic relations: +13 with Skaven
- On turn start, Lords in this character's region have a chance to gain loyalty
- Enemy Hero action success chance: -13%
- Hero action success chance: +13%
- Army Ability: Mors Clanstone / Pestilens Clanstone / Rictus Clanstone / Skryre Clanstone / Eshin Clanstone / Moulder Clanstone (Depends on which Clan you are playing as).
The Pestilent Scheme
Good-good! Further agenda of Arch Plaguelord Nurglitch, summon his agent-minion and let-let the choicest of plagues ravage the world.
Cost: 250, Cooldown: 30 turns
- Summon a Pestilent Scheme Priest at your faction's capital.
- The Priest can spread plagues.
- Clan Pestilens gets a cooldown reduction for this scheme, benefits for spreading plague to your own forces, and a unique structure in the Skaven Under-Empire for spreading plague in their home settlement.
- Clan Pestilens also recieved updates in the Potion of Speed Update giving them extra features in regard to plagues. Please see Clan Pestilens for details.
The Scheme of DOOOOM!
Yes-yes,a scheme of great DOOOOM! Send and agent of Skryre to cause great calamity on the things!
Cost: 800, Cooldown: 30 turns
- Summon a DOOOOM! Engineer at your faction's capital.
The Revitalizing Scheme
This replaces the Pestilent Scheme for the Clan Eshin faction.
Not time to rest! No-no! Keep moving, not stopping!
Cost: 2500, Cooldown: 30 turns, Duration: 1 turn
- Instantly restores health of all armies and recovers all characters out on injuries or resting from agent actions.
Sudden Kill Scheme
This replaces the Scheme of DOOOOM! for the Clan Eshin faction.
There is always a time to act! That time is now! Let us move quick-fast and kill-kill!
Cost: 1000, Cooldown: 30 turns, Duration: 1 turn
- Missile Damage: +20% for Night Runners and Gutter Runners units (all armies)
- Speed: +10% for all units (all armies)
- Attribute: Stalk (all armies)
- Attribute: Snipe (all armies)