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The Skaven tech tree consists of technologies that unlock new advantages throughout the game. Research takes place constantly, but the rate at which discoveries occur can be increased by using heroes to spy or building additional research buildings at your settlements.

Tech tree


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Technologies

Tech Prerequisite Cost Effects
Wh2 skv tech ferocity Ferocious Plans
Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether.
Wh2 skv tech hunger drives them Driven by Hunger
Lack of food can be a great motivator.
400
  • Unit experience: +2 for Clanrats unit recruits
  • Income Income from post-battle loot: +5%
Wh2 skv tech theres always some more Always More Besides
Casualties mean little when your population literally breed like rats.
400
  • Replenishment Casualty replenishment rate: +5%
Wh2 skv tech numbers beyond count Numbers Beyond Counting
The tide of monstrous rats flowed over them one by one, dragging them down to be torn apart…
400
  • Charge bonus: +5 for Skavenslaves units
  • Melee defence: +5 for Skavenslaves units
  • Upkeep: -20% for Skavenslaves units
Wh2 skv tech strength in numbers Strength in Numbers
Large numbers of ill-trained, ill-equipped warriors can still perform a useful function.
400
  • Charge bonus: +5 for Clanrats units
  • Melee attack: +5 for Clanrats units
Wh2 skv tech scavenging runs Scavenging Runs
There is always value in a lightning strike to harvest useful items, whatever they may be.
400
  • Armour: +10 for Clanrats units
Wh2 skv tech take everything Take Everything!
Yes-yes, take all of it! Yes, all - we can split-divide the spoils later- trust me, yes-yes!
400
  • Item ability Magic item drop chance: +3%
  • Income Income from sacking settlements: +5%
Wh2 skv tech the menace below The Menace Below
We are the Children of the Horned Rat, survivors all and as we were here before you, so shall we be present to see you fall.
400
  • Leadership: +10 when laying siege
  • Enemy siege holdout time: -1
Wh2 skv tech authority Ruthless Plans
Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether.
Wh2 skv tech harsh production quota Harsh Production Quotas
It means nothing if Skavenslaves die meeting a quota, there will always be more - many more - where they came from.
400
  • Recruitment cost: -5% for Skavenslaves and Clanrats units
  • Growth: +10
Wh2 skv tech set examples Set Examples
If you want something done right, it's best to publicly kill the one who did it wrong so the others learn.
400
  • Morale Leadership: +3
Wh2 skv tech murder dissenters Murder Dissenters
Woe betide any who raise their voices to decry, or even question, the decisions of their betters.
400
Wh2 skv tech step on underlings Know Your Place!
Needless to say, any Clanrats with ideas above their stations are quickly, and permanently, silenced.
400
  • Loyalty: +3 for new recruits
Wh2 skv tech carve undertunnels Carve Undertunnels
Their vast network of underground tunnels enable the Skaven to move around the world largely undetected.
400
  • Campaign movement Campaign movement range: +10%
Wh2 skv tech deviousness Devious Plans
Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether.
Wh2 skv tech dirty fighting Fight Dirty!
Whereby war's notional rulebook is tossed away in favour of unbridled, fiendish savagery.
800
  • Weapon strength: +10% for Night Runners and Gutter Runners units
  • Missile Damage: +10% for Night Runners and Gutter Runners units
Wh2 skv tech hit and run Hit & Run
We-us get in there and kill-slay until they're mostly all dead, then we get out again - let second wave mop up, yes-yes!
800
  • Speed: +10% for infantry units
Wh2 skv tech intensive training Intensive Training
Unsurprisingly, even more shouting, combined with terrible punishments, does tend to yield the desired results.
800
  • Unit experience: +2 for Night Runners and Gutter Runners unit recruits
Wh2 skv tech abduct promising candidates Abduct Promising Candidates
What to do when the agent you require works for another clan, who clearly do not appreciate his talents?
800
  • Recruitment cost: -5% for Night Runners and Gutter Runners units
  • Upkeep: -5% for Night Runners and Gutter Runners units
Wh2 skv tech eyes everywhere Eyes Everywhere
There is nowhere to hide, nowhere safe to conspire, that isn't watched by agents of the Council.
800
Wh2 skv tech exotic martial arts Exotic Martial Arts
The advanced skills Skaven assassins learn in the Far East appear quite alien, but are no less effective when practised at home.
800
  • Hero recruit rank: +2 for Assassins
Wh2 skv tech exploit criminals Exploit Criminals
It's difficult to imagine the Skaven concept of malfeasance, but it must exist; ‘criminals’ are put to work, as an alternative to an agonising death.
800
  • Hero action cost: -20%
  • Hero recruitment cost: -33%
Wh2 skv tech horror Monstrous Plans
Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether.
Wh2 skv tech monstrous abominations Monstrous Abominations
Born from the fusion of Skaven with a range of horrific creatures, Rat Ogres are bereft of reason and almost devoid of sanity.
800
  • Charge bonus: +15 for Rat Ogres units
  • Weapon strength: +5% for Rat Ogres units
Wh2 skv tech twisted beyond recognition Twisted Beyond Recognition
A misshapen mountain of flesh and muscle, with mechanical parts grafted on. Very nasty.
800
  • Melee attack: +5 for Hell Pit Abomination units
  • Weapon strength: +10% for Hell Pit Abomination units
Wh2 skv tech unfathomable horrors Unfathomable Horrors
A host of holy horrors to direct our aimless dance.
800
  • Unit experience: +2 for Rat Ogres and Hell Pit Abomination unit recruits
Wh2 skv tech pestilience Virulent Plans
Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether.
Wh2 skv tech distil poisons Distil Poisons
A little more nightshade, a little less mandrake… good-perfect, Lizard-things won't stand a chance, yes-yes!
1200
  • Weapon strength: +10% for Plague Monks units
Wh2 skv tech spread rot and decay Spread Rot & Decay
No corruption too great, no disease too foul; if the Skaven want territory above-ground they will stop at nothing to acquire it.
1200
  • Skaven corruption in adjacent provinces: +1
Wh2 skv tech hallucinogenic Hallucinogenics
To make the foe see, hear and smell something else entirely, and then exploit their confusion - that's war taken to the next level.
1200
  • Leadership: +10 for Plague Monk units
  • Melee attack: +5 for Plague Monks units
Wh2 skv tech record effective recipes Record Effective Recipes
All the screams, the contortions, the howls of agony don't mean much unless the end result is useable and, more importantly, repeatable.
1200
  • Hero recruit rank: +2 for Plague Priests
Wh2 skv tech volatile Volatile Plans
Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether.
Wh2 skv tech enormous caches Enormous Caches
A wise warlord stockpiles ammunition long before it is needed.
1200
  • Ammunition: +25% for infantry and Warpfire Thrower, Poison Wind Globadiers and Death Globe Bombardiers units
  • Upkeep: -5% for Warpfire Thrower, Poison Wind Globadiers and Death Globe Bombardiers units
Wh2 skv tech ensure product quality Ensure Product Quality
It's always best to test a new concoction before unleashing it on the enemy.
1200
  • Missile Damage: +10% for Warpfire Thrower, Poison Wind Globadiers and Death Globe Bombardiers units
  • Range: +10% for Warpfire Thrower, Poison Wind Globadiers and Death Globe Bombardiers units
Wh2 skv tech weed out poor recruits Reject Poor Recruits
It’s hard to imagine, but there are some among this most venal, treacherous race who don't quite make the grade or indeed live much longer…
1200
  • Unit experience: +2 for Warpfire Thrower, Poison Wind Globadiers and Death Globe Bombardiers unit recruits
Wh2 skv tech ingenuity Ingenious Plans
Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether.
Wh2 skv tech promote the bright ones Promoted on Merit
Those who display a willingness to betray their own, and just the right amount of vicious savagery, find themselves progressing within the Skaven hierarchy.
1200
  • Hero recruit rank: +2 for Warlock Engineers
  • Ammunition: +20% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units
  • Reload time reduction: +10% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units
  • Lord recruit rank: +2
  • Lord recruit rank: +2
Wh2 skv tech requisition heavy armor Requisition Protective Gear
Masks and armoured suits are useful, not just for protecting Skaven from the enemy, but also from their own crazy contraptions...
1200
  • Armour: +5 for Stormvermin units
  • Armour: +10 for Warpfire Thrower, Poison Wind Globadiers and Death Globe Bombardiers units
Wh2 skv tech they can't blame their tools They Can't Blame Their Tools
Bad workmen are the same the world over…
1200
  • Armour: +10 for Plagueclaw Catapult, Warp Lightning Cannon and Doomwheel units
  • Weapon strength: +10% for Doomwheel units
  • Missile Damage: +10% for Plague Claw Catapults, Warp Lightning Cannons and Doomwheel units
Wh2 skv tech ruthlessness Oppressive Plans
Research the following items to advance the Skaven's vicious, uncompromising agenda to another level altogether.
Wh2 skv tech eliminate the competition Eliminate the Competition
There is always high demand for assassins willing to murder for someone who needs to keep their own hands clean.
1600
  • Subterfuge Assassinate action: Additional +5% success chance
Wh2 skv tech masters of infiltration Masters of Infiltration
It's easier to influence matters when many above ground don't believe you exist...
1600
  • Diplomatic relations: +10 with all factions
Wh2 skv tech best of the best Best of the Best
The small number who survive the vigorous selection process are well equipped and given a share of the spoils to ensure their future loyalty.
1600
  • Unit experience: +2 for Stormvermin and Death Runners unit recruits
Wh2 skv tech ensure absolute loyalty Rule Through Fear
Fear of being dragged away and killed is another great motivator.
1600
  • Leadership: +10 for Death Runners units
  • Charge bonus: +10 for Death Runners units
  • Weapon strength: +10% for Death Runners units
Wh2 skv tech rule through fear Ensure Absolute Loyalty
If you wish to survive the turbulent, cutthroat world of Skaven politics you need loyal warriors on your side.
1600
  • Melee attack: +5 for Stormvermin units
  • Melee defence: +5 for Stormvermin units
  • Public order: +1
Wh2 skv tech swarming Plans Within Plans
Research the following items to advance the Skaven's vicious, uncompromising agenda to its ultimate conclusion.
Wh2 skv tech new warpstone uses New Warpstone Uses
Skaven covet Warpstone above all else; the ability to mutate weeds out the weak and strengthens those who are already strong.
1600
  • Replenishment Casualty replenishment rate: +10%
  • Army Local recruitment capacity: +1
Wh2 skv tech ultimate experiments Ultimate Experiments
Selective breeding and genetic manipulation will breed the strongest Skaven yet.
1600
  • (tax/extortion rate): +5%
  • Growth: +25
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