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This page lists all Skaven units. Skaven are a faction full of extremes, with meat shield lower level infantry and terrifying, powerful high end units with excellent artillery support.

The DOOOOM! Engineer and Pestilent Scheme Priest are yet to be added to the table below.

Also note the Skaven unique mounts: Bonebreaker, Screaming Bell, Plague Furnace.

Legendary lords[]

Unit Recruitment General Melee Ranged Defense
Tier I unit
Icon treasury.png Cost (MP): 1100 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 263
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 4280 (4280 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 66
Icon stat defence.png Melee Defence: 43
Icon stat charge bonus.png Charge Bonus: 50
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 80
Modifier icon armour piercing.png Armour-Piercing Damage: 340
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 35
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
81.59%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1000 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 4664 (4664 per model)
Morale character.png Leadership: 65
Icon stat attack.png Melee Attack: 54
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 280
Modifier icon armour piercing.png Armour-Piercing Damage: 120
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
22.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 900 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 4280 (4280 per model)
Morale character.png Leadership: 65
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 70
Icon stat charge bonus.png Charge Bonus: 40
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 280
Modifier icon armour piercing.png Armour-Piercing Damage: 120
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Modifier icon bonus vs large.png Bonus vs. Large: 25
Icon stat armour.png
Armor:
67.5%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury.png Cost (MP): 1000 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 3216 (3216 per model)
Morale character.png Leadership: 65
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 56
Icon stat charge bonus.png Charge Bonus: 30
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 250
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.8 s
Icon stat range.png Melee Reach: 3
Modifier icon bonus vs large.png Bonus vs. Large: 22
Modifier icon magical.png Magical Attacks: Yes
Icon stat ranged damage.png Missile Damage: 48 (48 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 16 (16 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 12
Icon stat range.png Range: 80
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
81.59%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury.png Cost (MP): 1050 (1050)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 263
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 3920 (3920 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 70
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 60
Icon stat damage.png Weapon Damage: 160
Modifier icon armour piercing.png Armour-Piercing Damage: 300
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
22.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier V unit
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 5099 (5099 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 50
Icon stat defence.png Melee Defence: 55
Icon stat charge bonus.png Charge Bonus: 25
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 10
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 110
Modifier icon armour piercing.png Armour-Piercing Damage: 260
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 3
Modifier icon bonus vs large.png Bonus vs. Large: 25
Icon stat armour.png
Armor:
33.75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Lords[]

Unit Recruitment General Melee Ranged Defense
Tier I unit
Icon treasury.png Cost (MP): 700 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 4060 (4060 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 50
Icon stat defence.png Melee Defence: 55
Icon stat charge bonus.png Charge Bonus: 35
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 280
Modifier icon armour piercing.png Armour-Piercing Damage: 120
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
67.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1000 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3680 (3680 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 34
Icon stat charge bonus.png Charge Bonus: 15
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 217
Modifier icon armour piercing.png Armour-Piercing Damage: 93
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
15%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1000 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3680 (3680 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 34
Icon stat charge bonus.png Charge Bonus: 15
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 217
Modifier icon armour piercing.png Armour-Piercing Damage: 93
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
15%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury.png Cost (MP): 1000 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 2940 (2940 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 52
Icon stat charge bonus.png Charge Bonus: 18
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 105
Modifier icon armour piercing.png Armour-Piercing Damage: 245
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 25
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
67.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.


Legendary Heroes[]

Unit Recruitment General Melee Ranged Defense
TBA TBA TBA TBA

Heroes[]

Unit Recruitment General Melee Ranged Defense
Tier I unit
Icon treasury.png Cost (MP): 800 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3564 (3564 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 60
Icon stat defence.png Melee Defence: 35
Icon stat charge bonus.png Charge Bonus: 40
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 30
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 225
Modifier icon armour piercing.png Armour-Piercing Damage: 150
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
15%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier I unit
Icon treasury.png Cost (MP): 1000 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3412 (3412 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 84
Modifier icon armour piercing.png Armour-Piercing Damage: 196
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
33.75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1000 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3832 (3832 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 20
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 84
Modifier icon armour piercing.png Armour-Piercing Damage: 196
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
15%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
TBA TBA TBA TBA
TBA
TBA TBA TBA TBA
TBA

Melee Infantry[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 150 (150)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 38
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 180
Icon stat health.png Health: 40 (40 per model)
Morale character.png Leadership: 35
Icon stat attack.png Melee Attack: 12
Icon stat defence.png Melee Defence: 10
Icon stat charge bonus.png Charge Bonus: 5
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 4
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Morale character.pngleadership, unless they are themselves expendable.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier II unit
Icon treasury.png Cost (MP): 175 (175)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 44
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 180
Icon stat health.png Health: 40 (40 per model)
Morale character.png Leadership: 35
Icon stat attack.png Melee Attack: 9
Icon stat defence.png Melee Defence: 16
Icon stat charge bonus.png Charge Bonus: 3
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armour-Piercing Damage: 4
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Melee Reach: 1
Modifier icon bonus vs large.png Bonus vs. Large: 6
  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Morale character.pngleadership, unless they are themselves expendable.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier II unit
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 75
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 160
Icon stat health.png Health: 52 (52 per model)
Morale character.png Leadership: 45
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 18
Icon stat charge bonus.png Charge Bonus: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
18.75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier II unit
Icon treasury.png Cost (MP): 325 (325)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 81
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 160
Icon stat health.png Health: 52 (52 per model)
Morale character.png Leadership: 45
Icon stat attack.png Melee Attack: 18
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 6
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Modifier icon bonus vs large.png Bonus vs. Large: 9
Icon stat armour.png
Armor:
18.75%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier II unit
Icon treasury.png Cost (MP): 350 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 87
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 160
Icon stat health.png Health: 52 (52 per model)
Morale character.png Leadership: 45
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
18.75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier II unit
Icon treasury.png Cost (MP): 375 (375)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 93
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 160
Icon stat health.png Health: 52 (52 per model)
Morale character.png Leadership: 45
Icon stat attack.png Melee Attack: 18
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 6
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Modifier icon bonus vs large.png Bonus vs. Large: 9
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
18.75%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier III unit
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 120
Icon stat health.png Health: 68 (68 per model)
Morale character.png Leadership: 68
Icon stat attack.png Melee Attack: 28
Icon stat defence.png Melee Defence: 25
Icon stat charge bonus.png Charge Bonus: 22
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 15
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 24
Modifier icon armour piercing.png Armour-Piercing Damage: 8
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
7.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier III unit
Icon treasury.png Cost (MP): 825 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 206
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 72
Icon stat health.png Health: 72 (72 per model)
Morale character.png Leadership: 68
Icon stat attack.png Melee Attack: 32
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 22
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 30
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 8
Modifier icon armour piercing.png Armour-Piercing Damage: 22
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 10
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
15%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier IV unit
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 160
Icon stat health.png Health: 54 (54 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 33
Icon stat charge bonus.png Charge Bonus: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 8
Modifier icon armour piercing.png Armour-Piercing Damage: 20
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Melee Reach: 1
Modifier icon bonus vs large.png Bonus vs. Large: 17
Icon stat armour.png
Armor:
67.5%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier IV unit
Icon treasury.png Cost (MP): 1050 (1050)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 262
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 160
Icon stat health.png Health: 54 (54 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 36
Icon stat charge bonus.png Charge Bonus: 18
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
67.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier IV unit
Icon treasury.png Cost (MP): 1050 (1050)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 263
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 120
Icon stat health.png Health: 72 (72 per model)
Morale character.png Leadership: 72
Icon stat attack.png Melee Attack: 31
Icon stat defence.png Melee Defence: 25
Icon stat charge bonus.png Charge Bonus: 34
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 15
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 31
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Melee Reach: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
7.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Infantry[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 225 (225)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 56
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 140
Icon stat health.png Health: 37 (37 per model)
Morale character.png Leadership: 33
Icon stat attack.png Melee Attack: 6
Icon stat defence.png Melee Defence: 7
Icon stat charge bonus.png Charge Bonus: 4
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 4
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 7 (7 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 1 (1 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 9
Icon stat range.png Range: 120
  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Morale character.pngleadership, unless they are themselves expendable.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier II unit
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 120
Icon stat health.png Health: 48 (48 per model)
Morale character.png Leadership: 48
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 14
Icon stat charge bonus.png Charge Bonus: 12
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 20
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 10 (10 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 2 (2 per volley)
Icon stat ammo.png Reload Time: 6.3
Icon stat ammo.png Ammunition: 10
Icon stat range.png Range: 70
Icon stat armour.png
Armor:
7.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Tier II unit
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 120
Icon stat health.png Health: 48 (48 per model)
Morale character.png Leadership: 48
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 14
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 20
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 10 (10 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 1 (1 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range: 140
Icon stat armour.png
Armor:
7.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier II unit
Icon treasury.png Cost (MP): 700 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 32
Icon stat health.png Health: 115 (115 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 16
Icon stat charge bonus.png Charge Bonus: 2
Icon stat ammo.png Reload Time: 15
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 4
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 8 (8 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 3 (3 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 14
Icon stat range.png Range: 80
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
52.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier III unit
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 137
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 48
Icon stat health.png Health: 68 (68 per model)
Morale character.png Leadership: 58
Icon stat attack.png Melee Attack: 18
Icon stat defence.png Melee Defence: 16
Icon stat charge bonus.png Charge Bonus: 6
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 4 (4 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 12 (12 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 85
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier III unit
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 120
Icon stat health.png Health: 50 (50 per model)
Morale character.png Leadership: 54
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 20
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 12 (12 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 2 (2 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range: 140
Icon stat armour.png
Armor:
15%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier III unit
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 120
Icon stat health.png Health: 50 (50 per model)
Morale character.png Leadership: 54
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 14
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 20
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 11 (11 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 3 (3 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 7
Icon stat range.png Range: 70
Icon stat armour.png
Armor:
15%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier unit
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 200
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 123 (123 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 16
Icon stat charge bonus.png Charge Bonus: 2
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 2 (36 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 6 (108 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 18
Icon stat ammo.png Reload Time: 5
Icon stat range.png Range: 145
Icon stat armour.png
Armor:
52.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Supression: This unit cause suppression with ranged fire. (-22% speed)
Tier III unit
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 48
Icon stat health.png Health: 68 (68 per model)
Morale character.png Leadership: 58
Icon stat attack.png Melee Attack: 18
Icon stat defence.png Melee Defence: 16
Icon stat charge bonus.png Charge Bonus: 6
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 6 (6 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 16 (16 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range: 85
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier III unit
Icon treasury.png Cost (MP): 825 (825)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 206
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 120
Buildings required:
Pestilent Nave
Icon stat health.png Health: 50 (50 per model)
Morale character.png Leadership: 54
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 20
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 12 (12 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 2 (2 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range: 140
Icon stat armour.png
Armor:
15%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier III unit
Icon treasury.png Cost (MP): 825 (825)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 206
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 120
Buildings required:
Pestilent Nave
Icon stat health.png Health: 50 (50 per model)
Morale character.png Leadership: 54
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 14
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 20
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 11 (11 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 3 (3 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 7
Icon stat range.png Range: 70
Icon stat armour.png
Armor:
15%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier unit
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 225
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 123 (123 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 2
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 6 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 30 (Expression error: Unexpected * operator. per volley)
Icon stat ammo.png Reload Time: 10.2
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 300
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
52.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Monstrous Infantry[]

Unit Recruitment General Melee Ranged Defense
Tier III unit
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 16
Icon stat health.png Health: 475 (475 per model)
Morale character.png Leadership: 56
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 46
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 55
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Melee Reach: 2
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Artillery[]

Unit Recruitment General Melee Ranged Defense
Tier III unit
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 56
Icon stat health.png Health: 43 (43 per model)
Morale character.png Leadership: 54
Icon stat attack.png Melee Attack: 15
Icon stat defence.png Melee Defence: 17
Icon stat charge bonus.png Charge Bonus: 2
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 45 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 105 (Expression error: Unexpected * operator. per volley)
Weapon damage.png Explosive Damage: 35
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 70
Icon stat ammo.png Reload Time: 16.2
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 400
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
22.5%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Tier IV unit
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 56
Icon stat health.png Health: 40 (40 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 16
Icon stat charge bonus.png Charge Bonus: 2
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 4
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 80 (80 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 260 (260 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Modifier icon bonus vs large.png Bonus vs. Large: 70
Icon stat ammo.png Reload Time: 21
Icon stat range.png Range: 430
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
22.5%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.

War Machines[]

Unit Recruitment General Melee Ranged Defense
Tier unit
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300
Icon stat mass.png Weight: {{{weight}}}
Icon growth.png Unit size: 1
Icon stat health.png Health: 1402 (1402 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 40
Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 65
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 26
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 5
Icon stat armour.png
Armor:
75%


Tier IV unit
Icon treasury.png Cost (MP): 1400 (1450)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 350
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 25
Icon stat health.png Health: 5180 (5180 per model)
Morale character.png Leadership: 65
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 50
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 94
Modifier icon armour piercing.png Armour-Piercing Damage: 176
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 30
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 4
Icon stat ranged damage.png Missile Damage: 20 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 45 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 20
Icon stat ammo.png Reload Time: 10.8
Icon stat ammo.png Ammunition: 52
Icon stat range.png Range: 60
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.

Monsters and Beasts[]

Unit Recruitment General Melee Ranged Defense
Tier IV unit
Icon treasury.png Cost (MP): 1800 (1800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 450
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 12092 (12092 per model)
Morale character.png Leadership: 90
Icon stat attack.png Melee Attack: 42
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 25
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 155
Modifier icon armour piercing.png Armour-Piercing Damage: 365
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.2 s
Icon stat range.png Melee Reach: 8
Modifier icon bonus vs large.png Bonus vs. Large: 17
Icon stat armour.png
Armor:
37.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
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