The Skeleton Archers of Nehekhara nock and loose volleys of arrows as they advance towards their foe without ever breaking stride. Raising their bows as one, the archers fire, reaching into quivers for another arrow before the first salvo has even reached the zenith of its trajectory. These Undead archers unleash great clouds of death that darken the sky moments before falling amidst the ranks of the enemy. Riders are pitched from mounts, and swathes of enemy infantry fall dead as bronze-tipped arrows rain down upon them and pierce their bodies. Skeleton Archers are unencumbered by the large, heavy shields of the Tomb King's other legions, allowing them the freedom needed to fire their long, curved bows. This leaves them with little protection against the swords and axes of their enemies, but any foe wishing them harm must first cross the killing ground, weathering a hailstorm of lethal arrows every step of the way. Only the most heavily armoured of foes can withstand such withering salvos. Less protected targets may instead turn and flee from the onslaught, but once an enemy has entered the sights of a Skeleton Archer, the Undead will not stop until their foes have been killed.
Ignore the tooltip claiming that these units have good range; 140 meters is nothing extraordinary. Even so, Skeleton Archers will most likely be one of your few sources of reliable damage output in the early campaign game as Tomb Kings. Volume of fire is the name of the game when it comes to their use in battle: although they do less damage with individual hits than High Elf Archers, for example, their unit size is much bigger than that of other missile units.
Support them with a Liche Priest with the Lore of Nehekhara who can improve their damage and reload time with Ptra´s Incantation of Righteous Smiting and they will fill the skies with a storm of arrows that will cut down all but the most heavily armored foes.
This page was last edited on 9 April 2021, at 11:04.
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