“ | An unearthly mixture of wood, metal and bone to savage the foe in rending, powerful strikes. | „ |
Skeleton Chariots are a Tomb Kings chariot unit introduced in Total War: Warhammer II with Rise of the Tomb Kings.
Recruitment[]
Unlocked with: Bone Shaper
Description[]
The pride of a Tomb King's army is his charioteer legions. Their advance is heralded by a cloud of dust thrown high in the air as they drive across the sands. Moments later, units of these deadly machines crest the dunes, their wheels whirring as they careen towards their foe. The legions impact with bone-shattering force, wave after wave of chariots crushing bodies beneath heavy wheels as their Undead crew lay about the disorientated foe with lethal effect. Ever since their invention, chariots have been the chosen means of transport for the kings of Nehekhara. Upon awakening from their deathly slumbers, the Tomb Kings continue to lead their armies to war from atop these ancient machines. Not only does a chariot have an armoured carriage to protect them from harm as they slay their foes, it also provides an elevated platform, granting the Undead monarchs a superior view of the battlefield, enabling them to better witness the movements of enemy fortifications and direct their own troops to inflict the most damage.
Attributes[]
Chariot
- ▲ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Unit Abilities[]
Passive Abilities[]
Strategy[]
While not the most impressive chariot unit, they have the characteristic high-mass, high charge, and anti-infantry bonus, and are readily available in large numbers. What sets them apart from most chariots is that in campaign you can get them almost straight away, making them extremely useful since in the early game the main thing you'll be fighting is masses of infantry and thinly protected ranged.
Smashing them into front of thinner lines of lighter infantry without any charge defense will yield good results, but be prepared to cycle charge them or follow up with another unit with more staying power. Most ranged infantry will be quickly anihilated/routed. Rear and flank charges into masses of engaged infantry will do a lot of damage, but make sure to pull them out if after a few seconds it doesn't look like the enemy is going to rout.
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