Skeleton Horsemen Archers is a Tomb Kings ranged cavalry unit introduced in Total War: Warhammer II with the Rise of the Tomb Kings DLC. These riders never tire and can chase foes down over countless leagues, until their dying moment.
The horse archers of Nehekhara are likened to an angry desert wind, one that appears suddenly and leaves only the dead and the dying in its wake. Skeleton Horsemen Archers move relentlessly across the battlefield, firing volleys of magically blessed arrows into their foes before turning about and escaping retribution. As the Undead cavalry turn, they disappear from view, riding into the cloud of dust thrown up by the hooves of their skeletal steeds. Before the horse archers' stunned victims can recover their wits, the Undead horsemen reappear, loosing another deadly salvo. Skeleton Horsemen Archers are the outriders and scouts of the Tomb Kings' army. Whereas mortal horses need regular rest and water, skeletal steeds cross the vast tracts of open desert at a relentless pace. Even in death, the Undead horsemen maintain an innate ability to track and hunt their quarry through the shifting dunes, and no sandstorm can obscure their targets. As scouts, Skeleton Horsemen Archers hinder the movements of the enemy and harass their flanks in fleeting yet bloody skirmishes. These attacks do much to slow the advance of the Tomb Kings' enemies, pinning them in place while the Undead infantry are deployed.
- ↑ Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
- ↑ Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
Nothing about this unit goes above and beyond a typical horse archer unit aside from the fact that they have solid range at 140. They are able to outrange lower units and match some standard archer units, allowing them to do poke damage at a higher distance than most.