“ | Where he hunts, the air is alive with poison darts, fired seemingly from nowhere at all. | „ |
Skink Chief is a Lizardmen Hero unit introduced in Total War: Warhammer II.
Recruitment[]
Lizardmen
Unlocked with: Spawn-Pools of the Braves or Chameleon Shrine
Spirit of the Jungle
Unlocked with: Braves Spawning Chamber
Description[]
In the Lizardmen chain of command, Skink Priests direct their orders to Skink Chiefs. These are Skinks who have been marked for greatness. While the Priests attend to prophecies, it is left to Skink Chiefs to execute orders. It is they who typically oversee patrols, major construction projects and the messenger system. They are aggressive by Skink standards, sometimes riding to battle atop Terradons. It is not their role to sacrifice themselves in battle, however, but rather to spy out intruders, alert the Saurus and then guide them towards the foe. It is they who interpret the complicated instructions - often passed from Slann Mage-Priest to Skink Priest and finally to themselves. Then, in turn, it is they who give orders to the Saurus and the cold-blooded behemoths that make up the bulk of Lizardmen armies.
Attributes[]
Missile Specialist
- ▲ Poison Attacks: The
poisonous attacks of this unit weaken the target's speed and damage and/or apply the Poison! debuff.
- ▲ Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.
- ▲ Fire Whilst Moving: This unit can fire while on the move.
Hero Actions[]
Embed Hero[]
Constant Local Effect[]
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Unit Abilities[]
Active Abilities[]
Passive Abilities[]
Item Abilities (Multiplayer)[]
Mounts[]
Talent Tree[]
Strategy[]
These little guys are generally your go-to agents for the Lizardmen, since they're easy to recruit and to increase capacity, have no magic and aren't particularly impressive in battle. However they have the always-useful replenishment passive and eventually get a Stegadon mount, immediately making them a lot more dangerous on the battlefield. They may be worth taking along with a Slann lord if you're committed to speccing them for combat. Ignore the ones with the Poisonous Attack traits as eventually, you'll get it in the skill trees. In battle, use them to kite infantries or focus sniping on unarmored targets. Once you've unlocked Guerilla Fighter and/or Natural Camoflage, use them to flank and destroy enemy's ranged units/artillery or snipe/melee against a spellcaster Hero/Lord.
Gallery[]