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Total War: Warhammer Wiki
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pages
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{{Infobox unit |image =lzd_skink_priest_avatar_0.png |icon =icon hero.png |faction =[[Lizardmen]] |type =Lizardmen melee hero |general ={{wh2_main_lzd_cha_skink_priest_0_summoned general}} |main ={{wh2_main_lzd_cha_skink_priest_0_summoned main}} |melee ={{Wh2 main lzd cha caster hero}} |ranged = |armor ={{wh_main_body_0}} |shield = |attributes ={{wh_hideForest}} {{Attribute Unbinding}} |unit size = 1 }} {{Quote|Enacting the will of their Slann overlords, magical fury is unleashed upon the Old Ones' foes.}} '''{{PAGENAME}}''' is a {{Lizardmen race}} [[Hero]] unit introduced in ''[[Total War: Warhammer II]]''. == Summon == *[[File:wh2_main_army_abilities_geomantic_nexus.png|38px]] [[Geomantic Nexus]] ==Description== On occasion, a Skink spawning will not produce an entire cohort from the pools of life, as is the norm, but instead only a single Skink will issue forth. These individuals are marked by the Old Ones and destined to lead, or otherwise achieve greatness amongst their kind. Those Skinks attuned to the energies of the world and that show an aptitude for magic are the Skink Priests, the most intelligent of their kind. Their role is to become the personal attendants of the mighty Slann Mage-Priests, and act as the prophets of the Lizardmen, as the only ones capable of interpreting and executing the will of their Slann masters. This is rarely straightforward, as entranced Slann do little more than mumble, yet each utterance, even the most incoherent whisper, might have vast consequences - for of all living creatures, the Slann are the most powerful of mages, and they alone worked under orders from the Old Ones. As it is strictly forbidden to disturb an entranced Slann in any but the direst of times, it is left to a Skink Priest to make many daily decisions for the whole of Lizardmen society. On behalf of their masters, it is their role to ensure that the Great Plan comes to fruition. ==Attributes== {{wh2_main_lzd_cha_skink_priest_0_summoned bulletpoints}} == Abilities/Spells == * Pann's Impenetable Pelt ([[Lore of Beasts]]) * Wind Blast ([[Lore of Heavens]]) * Comet of Casandora ([[Lore of Heavens]]) ==Strategy== {{strategy}} {{Navbox Lizardmen units}} [[Category:Lizardmen units]] [[Category:Lizardmen hero units]] [[Category:Total War: Warhammer II heroes]] [[Category:Summons units]] [[Category:Total War: Warhammer II units]]
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