“ | This Iron Daemon carries the Skullcracker attachment with it – a constantly moving amalgam of blades and points fiendishly designed to mash the enemy to a bloody pulp. | „ |
Skullcracker is a Chaos Dwarfs war machine unit introduced in Total War: Warhammer III with Forge of the Chaos Dwarfs.
Recruitment[]
Unlocked with: Ironworks
Description[]
One of the latest designs to see widespread service within the Chaos Dwarf empire is the Iron Daemon, a compact, armoured steam-driven traction engine, designed for hauling heavy armaments and munitions to the battlefield and to work pressure-fed weapons such as cannonades and wall-breakers. In addition to those it tows to the battlefield, the Iron Daemon may be equipped with weapons such as the Skullcracker, designed for crushing fortifications and walls – a hissing, grinding arcane-mechanical conglomeration of iron hammers, hacking blades and brutal picks to pulverise and shred anything unfortunate enough to be caught in front of it.
Attributes[]
War Machine
- ▲ Unstoppable!: This unit has an improved effectiveness at knocking back enemy units upon collision.
- ▲ Hell-Forged: This unit can be restored in battle by the Daemonsmith's Reforge ability.
- ▲ Armoured: Armoured units can block damage from any source apart from
Armour-Piercing damage.
- ▲ Armour-Piercing: The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Unit Abilities[]
Active Abilities[]
Passive Abilities[]
Strategy[]
This is pretty much a giant chariot for the Chaos Dwarfs: High charge damage, pitiful and near-non-existence melee defense. Chariot units are usually good but in this case specifically. it's not. This unit share the same unit cap with Deathshrieker Rocket Launcher or Magma Cannon, cost roughly the same with the same-ish recruit time. The two pieces of artillery completely overshadow this unit. They can pack a greater punch at further range without risking to be destroyed in combat by ranged units or anti-large units, especially anti-large large units/characters and if you aren't good with micro-managing, you're probably risking this unit to be destroyed anyway which is a cost of recruiting time and cost.
Plus, other better charge units of the same-ish tier exist. Bull Centaur Renders are very good at charging while being good in sustained melee combat while Taurus/Lammasu can fly and make a quick easy escape.
Gallery[]
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Concept Art