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Slaanesh has an insatiable appetite for Elven souls, and the Harvesters are only too happy to oblige!

Slaanesh's Harvesters (Doomfire Warlocks) are a Dark Elves Regiment of Renown melee cavalry unit introduced in Total War: Warhammer II with The Queen & The Crone.

Recruitment[]

  • Recruited with: Regiments of Renown Recruitment panel

Description[]

When Malekith first learned of the Prophecy of Demise, his initial wrathful blow fell against the Doomfire Warlocks of Hag Graef. Fearing their rebellion, the Witch King cursed them with hollowness, and their souls have teetered between the mortal world and the Realm of Chaos ever since. Thus, whilst other Elves fear Slaanesh as a potential fate, Doomfire Warlocks feel the Dark Prince's grasp on their souls grow with every passing day. As the grip tightens, dark runes blaze in to life on their flesh, an unholy fire that creeps slowly across the skin.

Attributes[]

  • Magical Cavalry
  • Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
  • Poison Attacks: The poisonous attacks of this unit weaken the target's speed and damage and/or apply the Poison! debuff.

Bound Spells[]

  • Soul Stealer (x1)
  • Word of Pain (x2)

Unit Abilities[]

Passive Abilities[]

Difference from Doomfire Warlocks[]

  • New Bound Spell: Soul Stealer
  • New Bound: Word of Pain
  • Lesser Doombolt removed
  • Soulblight removed
  • Cost (SP & MP): 1100 → 1450
  • Upkeep: 275 → 363

Strategy[]

Doomfire Warlocks are very good because they come with two bound spells. These warlocks have two different ones, Soul Stealer and Word of Pain. Soul Stealer is a great spell that allows them to steal health from enemies in a radius. This makes are useful for climactic fights with high value units clashing. Word of Pain is their other spell and makes the melee attack stats of an enemy negligible. Both are useful, but should be used wisely, as they can only cast their spells while above 50% health. Be careful to use their utility earlier rather than later.

Aside from their spells, they are good combatants with magic and poison damage as well as high physical resistance. Although their low armor and low melee defense ensure they will not endure forever. As the tool tip says they are also quite fast, so are useful for chasing off routing units and harassing. All in all a deadly fast moving unit that brings unique utility spells to the battlefield.

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