“ | These Slann mystics bring ruin to the foe's armies and devastation to its cities. | „ |
Slann Mage-Priest (Fire) is a Lizardmen Lord unit introduced in Total War: Warhammer II with The Empire Undivided Update, replacing the Slann Mage-Priest (Heavens).
Recruitment[ | ]
- Lizardmen
- Selecting any Settlement and recruiting them in the Lord Recruit tab after completing the Rite of Awakening
- Spirit of the Jungle
- Selecting any Settlement and recruiting them in the Lord Recruit tab as part of the Horde Building Panel, after completing the Rite of Awakening
Description[ | ]
The favoured servants of the Old Ones, the Slann have considerable intellect and magical abilities, and rule the Lizardmen as venerated Mage-Priests. Although not physically menacing - their bodies are toad-like with large heads and bulbous eyes - with a flick of their multi-jointed fingers, Slann can topple cities, engulf foes in flames or open vast rents in the ground below. Enemy Wizards find even the mightiest incantation they try to employ unravelling before them as the Slann contemptuously waves its hand. The Slann see the world differently from other beings. Their orderly minds are constantly at work - deciphering complex problems and wandering the cosmos. They sit unmoving on their stone palanquins or in their Star Chambers, and to an outsider a Slann might appear asleep, or even dead. So deeply do they meditate that signs of life are hard to detect - their breaths are shallow and far apart, their eyes unblinking and vacant. Yet the Slann are attuned to more than mortals realise - for they can perceive the magic and raw disorder that has hung in the very air since the great influx of Chaos.
Attributes[ | ]
- Wizard
- ▲ Spellcaster: This unit can cast spells.
Spells[ | ]
Bound Spells[ | ]
- Banishment (2x)