Sons of Ghorros are a Beastmen Regiment of Renown melee cavalry unit in the Beastmen Total War: Warhammer downloadable content. The Sons of Ghorros are the fearsome progeny of Ghorros Warhoof, an ancient and deadly Centigor.
There are no Beastmen more loyal to the self-alleged father of all Centigors than the Sons of Ghorros. They are better equipped than their lesser kin, donning heavy plate armour and wielding massive axes, imbued with the power of Chaos.
- ↑ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ↑ Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
- ↑ Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
The closest thing Beastmen have to heavy cavalry, the Sons of Ghorros are a deadly armour piercing unit. As a Regiment of Renown they have better armour and the guardian ability. For this reason, they are best for pairing with your lord or character. Given that the Beastmen do not have many mobile options outside of Khazrak or Bray-Shaman on chariots, the ability is harder to get value out of. They are somewhat anti-synergy with the low cost aggression of the Beastmen roster, but it is important that they have an option if they want to try and match heavy cavalry. They will probably need a bit of support to eke out a fight against elite tier enemies.