“ | The control of beasts is usually the domain of Clar Karond, but there are Sorceresses who can wield the Wind of Ghur as well as any lash. | „ |
Sorceress (Beasts) is a Dark Elves Hero unit introduced in Total War: Warhammer II with The Queen and the Crone.
Recruitment[ | ]
- Unlocked with: Sorceress' Abode, Sorceress Cabin, Tower of Prophecy or Dark Library of Hoeth
Description[ | ]
Elves have a natural affinity for the shifting Winds of Magic. In the ancient days, they learnt the secrets of manipulating this mystical power from the Slann, the most powerful servants of the Old Ones. Yet for all their expertise, there was always a limit to the amount of power the Elves could harness - the risk of madness and spiritual corruption prevented them from delving deeper into the power of Chaos. It was Morathi who first ventured into this forbidden territory. Through dark rituals and bloody sacrifices, she moulded the energies of Chaos to her bidding. With this sorcery - the unrefined power of magic - Morathi soon began to weave enchantments and spells whose raw power far outstripped anything the Elves had previously known. To this day, Dark Elves study the sorcerous arts, utterly seduced by the unrestrained energy it allows them to command.
Attributes[ | ]
- Wizard
- ▲ Spellcaster: This unit can cast spells.
Spells[ | ]
Campaign Abilities[ | ]
Embed Hero[ | ]
Constant Local Effect[ | ]
Target[ | ]
Character Abilities[ | ]
- Wild Heart
- Murderous Prowess
- Arcane Conduit (campaign only)
- Evasion (campaign only)
- Scroll of Leeching (multiplayer only)
- Darkstar Cloak (multiplayer only)