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A fallen Daemon given new life, of a sort, within a colossal, soul-harvesting hulk.

Soul Grinder of Khorne are a Khorne Khorne, Wh3 main dae daemon prince 256 Daemons of Chaos, and Warhost of the Apocalypse Warriors of Chaos monster unit introduced in Total War: Warhammer III.

Recruitment[ | ]

Description[ | ]

When a Daemon's physical body is slain, he can surrender his true name to the Forge of Souls. The dark bargain thus sealed, his crippled essence is bound to a mighty Warp-metal hulk. Thus is he reborn as a Soul Grinder. A Soul Grinder's clanking tread shakes the ground with every step, and it is devilishly fast for a creature its size, able to scuttle swift as a horse's gallop, or even faster should the scent of battle touch its nostrils. Piston-driven legs thud home with sickening force, crushing to bloody paste those beneath.

Attributes[ | ]

  • Wh3 soul grinder melee Monster
  • Precursor Missile Weapon: If Fire-At-Will is disabled, a unit with a Precursor Missile Weapon will only fire at a target that they have been ordered to charge Charge. If Fire-At-Will is enabled, the unit will fire at the closest enemy. A Precursor Missile Weapon typically has low range Icon stat range and a small amount of ammunition Icon stat ammo.
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Fire Whilst Moving: This unit can fire while on the move.

Unit Abilities[ | ]

Passive Abilities[ | ]

Strategy[ | ]

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