“ | A fallen Daemon given new life, of a sort, within a colossal, soul-harvesting hulk. | „ |
Soul Grinder of Khorne are a Khorne,
Daemons of Chaos, and
Warriors of Chaos monster unit introduced in Total War: Warhammer III.
Recruitment[ | ]
Daemons of Chaos
- Requires:
4180 Khorne Glory or
4510 Undivided Glory
Unlocked with: Cathedral of Blood
- Requires:
Khorne
Unlocked with: Hunting Fields
Warriors of Chaos
Activating the Murderous Mechanisms gift and recruiting it in the Gifted Units
Description[ | ]
When a Daemon's physical body is slain, he can surrender his true name to the Forge of Souls. The dark bargain thus sealed, his crippled essence is bound to a mighty Warp-metal hulk. Thus is he reborn as a Soul Grinder. A Soul Grinder's clanking tread shakes the ground with every step, and it is devilishly fast for a creature its size, able to scuttle swift as a horse's gallop, or even faster should the scent of battle touch its nostrils. Piston-driven legs thud home with sickening force, crushing to bloody paste those beneath.
Attributes[ | ]
Monster
- ▲ Precursor Missile Weapon: If Fire-At-Will is disabled, a unit with a Precursor Missile Weapon will only fire at a target that they have been ordered to charge
. If Fire-At-Will is enabled, the unit will fire at the closest enemy. A Precursor Missile Weapon typically has low range
and a small amount of ammunition
.
- ▲ Armoured: Armoured units can block damage from any source apart from
Armour-Piercing damage.
- ▲ Armour-Piercing: The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Fire Whilst Moving: This unit can fire while on the move.
Unit Abilities[ | ]
Passive Abilities[ | ]
Strategy[ | ]
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