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Southern Grey Mountains is a provinces introduced in Total War: Warhammer. In The Realm of Chaos, the settlement of Karak Ziflin was moved here from the Northern Grey Mountains.

Description[]

There are many Dwarf strongholds scattered throughout the Grey Mountains, though none are as wealthy or as magnificent as the surviving karaks of the Worlds Edge Mountains far to the east. The Dwarfs of this region are called Grey Dwarfs by their eastern kin, which is a reference not only to their location, but also to their dour outlook and the relative austerity of their holds.

Karak Azgaraz is one such Grey Dwarf stronghold, nestled among the flinty peaks southeast of Übersreik. It has stood here since long before the Empire was founded. Until a few centuries ago, it enjoyed rich resources of gold and silver, but now these veins are largely mined out, forcing the hold to rely on trade with the Empire to make ends meet. Its treasure stores are modest in the eyes of Dwarfs, but to men the wealth of Karak Azgaraz is legendary, and attracts Human merchants willing to brave the highlands.

Karak Azgaraz's new king, Thuringar Orc-hewer, realises that fresh seams of gold and silver must be found if the hold is to survive economically. However, the lands around the karak have long been at the mercy of hostile Greenskin tribes, who quickly burn down any settlements and mining works constructed beyond the hold’s walls. Meanwhile, Ratmen and Night Goblins scurry in the labyrinths beneath Karak Azgaraz, threatening destruction from below. Thuringar has taken the battle to these foes, both to avenge past grudges and to pacify the region.

The king’s daring counter-attacks against his enemies have given Karak Azgaraz a reputation for boldness, much to the chagrin of many Longbeards who dislike ‘rashness’ of deed and thought. However, despite the muttered disapproval of the elders, the new king is keen for the karak to live up to its name as the "Hold of the Fearless Axes".

Settlements[]

The Old World[]

Settlement Type Port Starting faction Resources Special buildings
Karak Norn Province capital No Karak Norn Furs
Grimhold Minor No
Karak Azgaraz Minor No Crooked Moon Dwarf Beer

Mortal Empires[]

Settlement Type Port Climate Starting faction Resources Special buildings
Karak Norn No Mountains Karak Norn Furs
Fester Spike Minor No Clan Spittel
Karak Azgaraz Minor No Crooked Moon

The Realm of Chaos[]

Settlement Type Port Climate Starting faction Resources Special buildings
Karak Ziflin Province capital No Mountain Karak Ziflin Dyes
Karak Azgaraz Minor No
Gristle Valley Minor No Disciples of the Maw Tusks Gorger Haunt

Immortal Empires[]

Settlement Type Port Climate Starting faction Resources Special buildings
Karak Norn Province capital No Mountain Karak Norn Furs
Karak Azgaraz Minor No Ruins
Grimhold Minor No Karak Norn
Gristle Valley Minor No Ruins Tusks Gorger Haunt

Regional occupation[]

Regional occupation

  • Mountains, Wastelands, Badlands