“ | Those unable to bear the force and fury of Khorne's gifts become Spawn, with all former reason replaced by wrathful madness. | „ |
Spawn of Khorne are a Khorne,
Daemons of Chaos, and
Warriors of Chaos monstrous infantry unit introduced in Total War: Warhammer III.
Recruitment[ | ]
Daemons of Chaos
Unlocked with: Keep of Khorne
Khorne
Unlocked with: Abattoir or Cultist Outpost (Animals)
Warriors of Chaos
Warband Recruitment: In provinces with high
Khorne corruption
By upgrading Forsaken of Khorne to Spawn of Khorne with the Warband Upgrades
Summon[ | ]
Description[ | ]
A grisly death is not the worst fate that one who has trod the path of Khorne can suffer, for the Blood God is inhuman and whimsical, and he makes no distinction between a beneficial or disadvantageous gift. Even the most vaunted Chaos Lord can find himself disfigured in an instant, his body wracked by a multitude of debilitating mutations. Should Khorne continue to pile on his dubious gifts, the recipient will devolve into a mindless, hideous creature known as a Chaos Spawn.
Attributes[ | ]
Monstrous Infantry
- ▲ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- ▲ Frenzy: Units with
frenzy cause more damage while their
leadership is high.
- ▲ Unbreakable: This unit does not suffer any form of
leadership loss and will never rout.
- ▲ Flaming Attacks: This unit inflicts flaming attacks. Units hit by flaming attack heal at half the usual rate whilst
'on fire' and sustain additional damage if vulnurable to fire.
Unit Abilities[ | ]
Passive Abilities[ | ]
Strategy[ | ]
|
|