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Spell Mastery is an attribute and gameplay mechanic introduced in Total War: Warhammer III. As an attribute it indicates the spell intensity of a spellcaster unit and as a gameplay mechanic it increases the potency of spells.

Description[]

How adept this unit is at casting spells

Overview[]

Spell Mastery can increase the intensity of spells cast with Winds of Magic. Spells normally have an intensity of 100%, but spell mastery can increase this up to a maximum of 200%. At 200% spell intensity, the effects of most damaging spells and spells that buff or debuff a target will be doubled. Also while Spell Mastery can make many spells extremely powerful, not all spells will benefit from high intensity. Spell intensity does not affect the duration, range, cost or cooldown of any spells.

Previously, access to spell mastery was fairly limited only to spellcasters with Greater Arcane Conduit or with the Mastery of Elemental Winds attribute (each additional spellcaster with this attribute in an army increases spell mastery by 15%; an army with eight of these casters will achieve the maximum 200% spell mastery) which is available to Grand Cathay, the Argwylon Wood Elf faction, and Kairos Fateweaver's personal army.

Following Update 5.0, Spell Mastery is now present in all spellcasters as an attribute. Units that only have Bound Spells do not get Spell Mastery.

Units with this Attribute[]

Beastmen[]

Category Unit
Lords
Heroes

Bretonnia[]

Category Unit
Lords
Heroes

Chaos Dwarfs[]

Category Unit
Lords
Heroes

Daemons of Chaos[]

Category Unit
Lords
Heroes

Dark Elves[]

Category Unit
Lords
Heroes

Dwarfs[]

Category Unit
Extended Roster

Grand Cathay[]

Category Unit
Lords
Heroes

Greenskins[]

Category Unit
Lords
Heroes

High Elves[]

Category Unit
Lords
Heroes

Kislev[]

Category Unit
Lords
Heroes

Lizardmen[]

Category Unit
Lords
Heroes

Norsca[]

Category Unit
Heroes
Extended Roster

Nurgle[]

Category Unit
Lords
Heroes
Extended Roster

Ogre Kingdoms[]

Category Unit
Lords
Heroes

Skaven[]

Category Unit
Lords
Heroes

Slaanesh[]

Category Unit
Lords
Heroes

The Empire[]

Category Unit
Lords
Heroes

Tomb Kings[]

Category Unit
Lords
Heroes

Tzeentch[]

Category Unit
Lords
Heroes

Vampire Coast[]

Category Unit
Lords
Heroes

Vampire Counts[]

Lords
Heroes

Warriors of Chaos[]

Category Unit
Lords
Heroes

Wood Elves[]

Lords
Heroes
Extended Roster

Abilities that grant Spell Mastery[]

Abilities[]

Name Race Active Ability Passive Ability Spell Mastery Source
Daemons of Chaos
Tzeentch
Warriors of Chaos
🗙 +10% Specific sources; see here and here for more details
Dwarfs
Kislev
The Empire
🗙 +20%
Chaos Dwarfs 🗙 +20%
Daemons of Chaos
Tzeentch
Warriors of Chaos
🗙 +30% Specific sources; see here, here and here for more details
Specific races 🗙 +30% Specific sources; see here for more details
Vampire Counts 🗙 +25%
Grand Cathay
Ogre Kingdoms
🗙 +40%
Daemons of Chaos 🗙 +10% Trials of Fate
All Races except Khorne 🗙 +40%
High Elves 🗙 +30%
The Empire 🗙 +60%
Tzeentch (Multiplayer)
Warriors of Chaos
🗙 +30%

Types of Spells that are unaffected by Spell Mastery[]

Notes[]

A current bug with the UI does not show the effects of Spell Mastery on healing, most direct damage, and Winds of Magic recharge/reserve spell effects, but in-game testing[1] has shown that these spells are still benefitting from increased spell intensity.

References[]

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