Spine of Sotek Dwarfs

From Total War: WARHAMMER Wiki
Jump to: navigation, search
Spine of Sotek Dwarfs
Spine of Sotek Dwarfs.png
General data
TypeMinor Faction
RulerHugrim Redaxe
CampaignsEye of the Vortex
Mortal Empires
Starting territory
Eye of the Vortex
Mortal Empires

Overview[edit | edit source]

Spine of Sotek Dwarfs is a minor Dwarfs faction introduced in Total War: Warhammer II. It is led by Hugrim Redaxe and can be found, not entirely unsurprising, within the Spine of Sotek - the mountain range in southern Lustria.

One of Markus Wulfhart's hunters can be found in this faction's lands.

Campaign[edit | edit source]

Event Province Region Neutral.pngStarting Territory[edit | edit source]

Campaign Territory Region
Campaign Select Eye of the Vortex.png

Eye of the Vortex

Southern Spine of Sotek
  • Icon Marker Settlement.pngMine of the Bearded Skulls
    • Thrice-Cursed Peak

Central Spine of Sotek

  • Caverns of the Great Bat
Campaign Select Mortal Empires.png

Mortal Empires

Spine of Sotek
  • Icon Marker Settlement.pngHualotal
    • Mine of the Bearded Skulls

Diplomacy[edit | edit source]

Event General News Neutral.pngStarting Treaties[edit | edit source]

Spine of Sotek Dwarfs does not start with any treaties already in effect.

Diplomatic traits[edit | edit source]

  • Survivor

Strategy[edit | edit source]

Click here to add a strategy!

If you start as any faction in Lustria, it is best to avoid conflict with these Dawi until you control most of the continent. Lustria is a thunderdome in both Vortex and Mortal Empires with lots of Legendary Lords starting very close to each other. As such, the first 50 or so turns can be very frantic as you fight off multiple enemies from all directions. Dwarfs are relatively passive factions, but the last thing you want is a tanky Dwarf army attacking from a new direction. On top of this, they can be hard to destroy as their mountains cause attrition and their garrisons are solid. If you cannot befriend and trade with these Dwarfs, it is better to save fighting them until you have consolidated and stabilized your first couple of provinces.

If one is choosing to play as the Spine of Sotek Dwarfs by way of a Faction Unlocker mod, the player can expect to be forming a long-term alliance with any faction that is neither Skaven, nor Vampire Coast in order to expand and progress. Being Dwarfs it is a struggle to expand at the best of times, Lustria is no different, however the Underway stance is a major boon, provided the player doesn't leave stacks vulnerable when using it. The below is true on the assumption that nothing has affected the algorithm that controls AI Faction personalities, some mods may change the Spine of Sotek Dwarfs (eg removing their "minor faction" flag)

  • If you are playing on the Vortex map, being allied to either the Dark Elves, Skaven, High Elves, or the Lizardmen, will result in frequent wars with the other three races. Staying independent or allying non-vortex races is entirely possible, however settlements that provide Ritual Resources are priority flagged by factions that are involved in the Ritual Race. Lastly, eventually the region will be dominated by a major faction from one of the four vortex races, at which time they will often declare on a player Spine of Sotek Dwarfs due to its "minor" faction flag and the comparative number of settlements.
  • If you are playing on the Mortal Empires map, its much easier to expand as the Spine of Sotek Dwarfs due to the absence of ritual sites and ritual diplomacy effects.

Trivia[edit | edit source]

This faction is entirely made up by CA in terms of lore. The Dwarf Empire never reached to Lustria and certainly did not manage to stay there.