Stances can be adopted by armies on the campaign map. Different stances have different advantages and disadvantages. The stance button can be found in the bottom left corner of the screen when selecting an army - the same spot where the commandments button is found when selecting a settlement.
These stances are common to many races, though not all races can use all common stances.
- None (default stance) - allows the army to move and attack.
- March - gives extra movement range at the cost of not being able to attack.
- Encamp - encamps the army, providing immunity to attrition and access to global recruitment. For hordes, this is how they construct buildings.
- Raiding - raids the local area, reducing public order and providing income.
- Ambush - hides the army to try to surprise an enemy army.
- Channelling - increases the Winds of Magic in an area, granting more magic in battles.
Only available to armies on the ocean.
- Flank Speed - increases line of sight and movement range.
- Full Speed - Some races appear to have 'Full Speed' listed instead of Flank Speed, giving +50% to movement only and Tired in battle.
- Full Speed - increases movement range, unique to Black Arks.
- Dread Expansion - supports nearby armies, unique to Black Arks.
Some races have special stances unique to that race. In some cases these special stances replace one or more common stances.
- Beastmen Ambush (replaces default stance)
- Use Beast-Paths
- Hidden Encampment (replaces encamp)
- Juggernaut Raiding (Replaces raiding. Taurox the Brass Bull only.)
- Raidin' Camp (replaces raiding and encamp)
- Use Underway
- Lileath's Blessing (replaces channelling for all High Elf factions except Nagarythe)
- Raiding Camp (replaces encamp)
- Dig for Treasure